Nice original gameplay mechancs, but either authors run to a dead end with them or were somewhat lazy because the game could definately be longer and contain more different stuff.
The ending puzzle is really well thought out trough.
A few words about medals - all they are is complting this game all over again using different character skins, gets rather tedious. The secret medal requires guessing somethin non-intuitive and pointlessly hard, better search the code on internet as I admit I did.
It's good but I feel like the fine-tuning is meh.
Good concept and decent execution. Though It fails Platformer 101: no pixel perfect hitboxes. Don't worry it's not something unique to this game in particular, but platformers should never have pixel perfect hitboxes. Players don't read individual pixels while a game is in motion, so pixel perfect hitboxes end up making the game feel overly finicky.
As someone who is familiar with WASD movement and spacebar jump, the function of spacebar as "teleport" as opposed to a key that I'm NOT usually using to try to go upward, alongside a key "W" or "Q" which I am NOT used to having as a linked control, makes this game about ten times harder than it needs to be. I'd really appreciate it if you'd set up some alternate set of keybinds for "place teleporter" and "teleport" that are right next to each other on the keyboard. Like, make E a teleport button as well. That would be a good ten times easier for some of us to use.
I PRESS G+L AND DOSENT WORK