Newgrounds Background Image Theme
Upgrade Your Account!

Newgrounds made a lot of infrastructure upgrades this month and needs your help!

Become a Supporter for just $3 a month or $25 for the year.

Shout out to @travsaus for megaphone tankman!

Quick Sand

Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Cave half full 5 Points

Beat half the levels

Escape 50 Points

Beat the game once

SpeedRun 50 Points

Beat the game in Speed Run

Author Comments

Hey make sure you're LOGGED IN for this one. The medals unlock new levels and new modes.

This is a platformer with 30 stages where you have to manuevre your way out of booby-trapped underground caves. The main trap is that sand's flooding in, but it'll introduce other stuff along the way.


I made most of this game like a year ago, when it was just blue-gray blocks jumpin around. I couldn't work out a good aesthetic where the floor was rising but DOESN'T affect the environment. It was only recently when I was thinkin about something completely different an I thought OH YEAH, DUHR, SAND. SAND IS EXACTLY WHAT THIS GAME NEEDS TO BE ABOUT. Then I came back n finished it, made the guy a desert babe.

One o the early ideas I had was that it was a small girl trapped down a well, and the game was called "Let's Get Outta Here". Another idea was that you were on a sinking ship and water was flooding in.
I got the MAIN idea from a level in Jak and Daxter 1 where you're in this silo and this black poison business is rising up, but there's LOADS of games that do a similar idea. I took most of the code from Mighty Tower, a game I made last year which was mostly based on Meat Boy.

Thanks to Newgrounds fo sponsoring, and everyone else who wanted to sponsor.
Also "Pimp of Persia" is like the best named track on the site.
Also here's a walkthrough:
http://www.youtube.com/wa tch?v=oGACtx48r1Y

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

Should be called "Shit controls" instead. When challenge comes not from level design and features but from terrible maneuverability, this means you did something wrong.

The idea is great, but the way you put it is bad.

Not bad, but I gibe up on speedrun mode.

Really? No hidden trophy or achievement for beating Lava Mode? That's kind of disappointing, given its huge difficulty ramp-up... hell, even Speedrun Mode only took me four tries to beat...

...here's the problem I had: once you introduce the 'portal' stages, things start to get a little finicky. I would occasionally go through a portal while also moving in a diagonal direction or even with any sort of momentum behind me, and I could clip right into or even through a wall and die. This was especially infuriating in one of the first levels that introduces you to the portal gimmick since it has you drop through a portal to get to the door, but if you drop down too quickly, you would clip through the floor and die. It took me more tries to beat that one level than it did to beat the entirety of Speedrun Mode and get the trophy for it.

The game as a whole? Fun; a good time-waster if you have twenty minutes to burn...
...Speedrun Mode? Strict, but still doable with practice. (Pro tip: use the Block Breaker move by holding down to fall faster and not cling to walls.)
Lava Mode? Easier than Speedrun for sure, since there's no time limit imposed upon you, but those portals, man... they can really screw you over if you're not careful.

Quite cool but very unforgiving, make a tiny mistake and restart

short fun time waster 5\5