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Reviews for "Death By Ninja"

This game is pretty good for the short time it was made in, but as such, it has a few problems that I'd like to suggest a fix for:
Firstly, the arrows are way harder than anything else in the game. This is because they are the fastest moving thing in the game, and the only thing that can't be anticipated, as they come from off-screen, unlike every other threat, which comes from a ninja that runs around and you can track. For this reason, there needs to either be some cue telling you there's gonna be an arrow coming your way, either in the form of an archer peeking out from where it's gonna come from, or the sound of an arrow being fired, preferably both. Alternatively, the arrow could be changed to move slower and thus be more manageable. The arrow should also have different particles to the shuriken, as this similarity can cause one to fail to see an arrow coming if a shuriken was just deflected, as happened to me once.
Secondly, it is possible to get rushed from three sides before you even have the special move ready, which happened to me once. A fairly simple fix for this would be to limit the amount of threats that can approach you at once in the early game by preventing the AI from sending any arrows, shurikens, or soldiers if, say, two are already approaching you, and slowly ramp it up as the game goes on.
Finally, it is rather hard to tell what level of special you have, so different particle effects for different levels of special attack would be very useful. I don't really know why it wasn't include in the first place.
Overall, this is a rather simple, yet fun game, but far from perfect.

this games is fucking onfer

After trying this game about... I want to say thirty times, the highest rank I could get to was 'Priest'. I'm finding a few flaws in the game overall that are kind of annoying.

- Sometimes, projectiles will come at me at exactly the same time from two, sometimes three different angles, and I will only have time to swipe away one or two.
- Things like the arrows will fly from the sides and go through my sword, despite making the sound of them connecting which should reflect them back. This goes the same for some ninjas as well; red ninjas less so, but green ninjas will sprint towards me and, while they're bleeding out, they manage to kill me a couple of frames later. A differing sound effect for slicing projectiles and ninjas would do away with a lot of that confusion.
- There is no indication of special move charge level. As far as I'm aware, you get a special power to use after a 10-hit combo, and an upgraded version at 20 hits. If there's anything above that, I don't know because I die before I get the chance to use it, or I swipe at the air and frustratingly lose my entire combo (and my stored special move). Differently colored particles would be a nice touch if there are more than two levels of special ability.
- A volume slider for the voice alone would be appreciated. After hearing "You've been condemned to death by ninja" for the tenth time, it gets a little annoying... but at the same time, I like having the sounds of my sword connecting with things to get more than a visual representation that I'm doing well, so having SFX muted can be counter-intuitive.

All in all, it's okay, but nothing I'd go out of my way to play... or pay for.

This is very good game indeed. Shogun is max for me so far...

The arrows out of nowhere are definitely the hardest part of this game. They come so fast that if i blink they're already at me and since they aren't shot from any enemies its impossible to know when or where they come from.

Overall great game, art is good, music is nice, the voices are funny and the controls are tight.