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Reviews for "Labyrinth: SoS"

This game has so much potential, but without items its impossible and with them its way too easy. Like getting one hit in boss fight makes your attacks melee and touching the boss hurts too. And without weapon, you can guess what happens.

PestoForce responds:

The learning curve for this game is fairly steep, the more you play the less impossible it is and you can start being more careful about what powerups you actually want to get.

Some platform elements doesn't work. It's difficult to gather items.

PestoForce responds:

Can you be more specific about what's not working?

I was really enjoying this game and was becoming OP at level 5 with 5 or 6 upgrades in and 50 ammos. Then I fell in a lava pool. I didn't even know it would kill me instatenously. That's really broken IMO... Not only that but you restart @ level 1? Jeez.. that's 1.5 star right there.

PestoForce responds:

Ha ha, sorry! Watch out for acid!

Pro tip: If you're able to break the blocks containing the acid, it will drain out! (use grenades, rockets, or block breaker ability)

This is a pretty good game, not without it's flaws, but regardless, a good game. The story, you're a red devil cat... thing, cause why not? And you must destroy these orbs of evil and defeat the lizard that lays within the dungeon, why a lizard you my ask, because why not? To help you along your quest you gather loot and powerups to make it easier to vanquish your foes. Story is not put together all that well but who cares because it's the game and the loot we care for. The visuals are extremely well done. The animation is very smooth and the game is overall pleasing to look at, not exactly NES or even SNES graphics, still very good. If you want a good example of 8-bit graphics check out Sinclarin's work. The music isn't bad or good, but I'd rather listen to something like a megaman soundtrack. Controlling the protagonist feels a bit stiff, but once you start falling you just plummet like a cannonball shot from a cannon in space, with an added fall damage, this I could do without. Because of the gravity I've fallen onto enemies and into acid pits causing unnecessary stress and cracks on your computer screen from punching it so hard, luckily this gets fixed as soon as you get the glide powerup, but tedious to spam it just to make sure I don't fall on anything that will kill me. The gameplay itself is basic, kill things, destroy orbs, get loot, kick bosses butt. At first you seem like a helpless thing that can only jump and do measly damage with a scratch attack, which needs to cool down constantly, and a small ranged attack, similar to how Link in the first couple of Zelda games can shoot things at full health, once you get hit, ya lose it. The worst part is you're expected to beat a huge boss in the boss room with a boss added every few levels which changes between four different ones, a guy with a sword, a guy who can shoot magic blsats, a guy with a freaking laser beam like Cyclops from X Men, and a guy with a turban that spawns jumping enemies everywhere onto you and teleports wherever he wants even if that means in the exact spot that you're at! This helplessness eventually goes away as you play along and gain powerups you start to feel more powerful, but the turban guy is still so freaking cheap! You get to jump higher, climb stuff, spam your attack like ya ain't going to live tomorrow, and break stuff like the hulk. You bet more and more powerful, driving you to see how much more powerful you can get, however, eventually you gain all the powerups, killing the same enemies gets boring, you can spam attack without worrying about cooldown, you got the most powerful armor, and you can 1-hit the orbs. This causes the player to just want to go strait to the boss after reloading and hunting for the flight powerup which goes away once you get hit once. Overall the game is good to goof around with. It's difficulty is not exactly a legitimate one, it's created by the bosses, especially the turban one, he just makes me so mad! Dropping enemies right on top of you and teleporting, guess where, right on top of you! The visuals are very well done, I really like them, but everything else is just, okay. A very good effort, to make this better, you could have added some more enemies and some with unique attacks. Also lightening up on the gravity to make a fair falling speed would improve the game a lot and just remove the fall damage. Falling from the place you wanted to be is bad enough, the player does not need salt in the wound. Also I would have made some weapons to add to your attack and some gears that have effects, like shooting fireballs or poisoning. Just a larger variety of powerups, weapons, and enemies could make someone want to play this game a bit longer and create an actually fair difficulty would have improved this game a lot.

PestoForce responds:

Thx for the detailed wall of text! (I did read it all!)

very good game but it does get too easy too soon. it is kind of satisfying when towards the end you get so much power or so many abilities that you plow through enemies and obstacles, but it happens too soon here. plus its not too hard to begin with.

i do have to say though... chrome flash is more buggy than IE and FF? sorry, in general, that's nuts.

PestoForce responds:

I know it sounds crazy, but chrome does some weird frame rate management in flash that can interfere with the game running reliably.