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Reviews for "The Cube"

Meh. Nothing too great about this.

Short and glitchy, I can't even say it was short but sweet because there's absolutely nothing interesting in this game. There are no clever puzzles, the mechanics are as bare-bones as you can get, and there's no good platforming. The last level was infuriating because the rectangle would glitch through the floor and couldn't move fast enough to dodge the pillars, and I'm still not sure how I beat the snake level.

Also, while it doesn't have anything to do with the game, I think it's necessary to point out the description for this game. "Elegant puzzle masterpiece" is pretty laughable, but it's just a matter of opinion and stuff like that is to be expected from the creator of the game. "Boss bash", though... what the fuck?

Fun, but very short.

Incredible execution,

The most annoying thing about this game is that it has a lot of potential. With this idea of a self-conscious cube, there are infinitely fascinating level designs possible. However, the game limits itself to very basic concepts that can be understood and mastered so quickly it takes both the fun and reward out of getting to the cube. There is no depth to the game; it is just a simple, shallow piece about getting from Point A to B. Another letdown is how plain and repetitive the visuals are. The room is filled with blocky squares and rectangles; heck, you even play as a rectangle. Perhaps if the main character was more interesting, or was even a character, you could have built up a story and perhaps given the player more reason to waste a few minutes on the game, seeing as it is so short. I've played through tutorials longer than "The Cube". I really respect the minimalist style, you know, "less is more", but I think you kind of warped is out of context so it's more like "less is less". In the description, it explains that the game is never as easy as it sounds, but I've realized that even someone with barely any experience with platformers or problem solving (or both) could complete this game with ease because it is such a no-brainer; the puzzles require no real logic, as the title of each level gives away the objective, and even without such titles it doesn't take a genius to work out the mechanics. I suppose the only shining thing about this game is the soundtrack, which I thought sounded fantastic and fit the theme. Overall, the problem is not what the game is now, but what it could've been with more time and dedication. All it would take is thought and more innovation, and definitely more levels, and the game could become a masterpiece of the puzzle genre. If this is your first game, then I understand why some areas are lackluster, but nevertheless I recommend submitting a more complete and challenging game next time.