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Reviews for "Paw'D"

seems like a pretty good concept. At the start it didn't look like you could get much customisation in your character (or that might just be me missing a button somewhere 'cause as far as I could see it only said "randomise") and the jumping is laggy and seems an odd choice considering that the floor plan is laid out 3D, wouldn't it be more sensible for up to move up instead of jumping? maybe a different button should be used for jumping?
I was using the keyboard WASD controls and my ping was:
"Ping Round-Trip-Time (3): 309 ms.
Ping Round-Trip-Time (2): 286 ms.
Ping Round-Trip-Time (1): 611 ms."
according to the chat thing.
Overall it seems like a great concept and I would love to play it once it's been polished a bit, until then I'll work through the odd controls and try to enjoy it.

iceey responds:

Thanks for the review! I am working on the customization part - it never occured to me that the game could offer different patterns right from the start. It should be done by today evening.

And yeah, I noticed that a lot find jumping laggy - I should probably post on the NG forums and see if anyone has better ideas. Right now, when you press 'jump', it simply tells the game server to jump, which replies back with all the details - and if it takes 611 ms to hear back, that feels pretty delayed. Personally I find anything below 300ms fluent, but 600 (or worse, 1000) ms are a pain. I'll see what I can do though.

Being able to move up is a good idea, and I'll try to add that in. It'll make some parts (such as the café) much more intuitive than trying to simulate that with 2D platforms. It's just a major change, so it might take a bit (and I hope you can still enjoy it until then).

unable to connect to server error #2031

so no rating for you

iceey responds:

It works now. There was a programming error, which I fixed, and it took me about two minutes to do so. Can't blame it on anyone but myself, but I look into each glitch and fix it, so I'd hope that over time there will be less and less. You're welcome to try again now - it should work, and it no longer has the glitch that caused the error, either, because I fixed it before rebooting the server. :3

I'll make a better explanation screen if the connection times out, perhaps that'll help a bit too.

What a cool little game, yeah it's pretty glitchy but it's one of your first and this is really well done for that.

iceey responds:

Thank you! If you drop me a note about the glitches you found, I can fix them? It'll make it better!

for me this gafick is just to childish.

only tryed to play it for Medals.

give you 3 stars bacuse the Controls are alot glitching

iceey responds:

Thanks. Originally I planned using a very different style, but this one was easier and faster for me to draw, so I stuck with that.

As for the controls, it'd help me if I knew how they are glitching for you, and which controls (mouse or keyboard) you used that glitch.

I like the concept but the game is nearly impossible to play because of the glitchy controls. I walk right and suddenly my character goes left, I jump and it takes 5 seconds for him to jump, it's very laggy. It'd also be cool if you could customize your character more, but definetly fix those controls. Mainly just laggy, slow, delayed and inaccurate.

iceey responds:

Thanks for the review. Glitchy controls shouldn't (normally) be happening, but I'll definitely try to fix it if you give me a few more clues. Did you use your mouse or your keyboard when it walked into the other direction?

I can see how it's laggy though, if it takes five seconds to jump. o.o Can you type /ping in the chatbox and see what it comes up with?