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Architect 5 Points

Test a level in the editor.

Curiosity 5 Points

Learn more about the developer.

Sound Seeker 5 Points

Listen to the soundtrack.

Rotate Me 10 Points


The Beginning 50 Points

Escape the facility.

Seven or Less 100 Points

Get a 7 minute or less speedrun.

Author Comments

With the ability to rotate gravity, you traverse a series of test chambers. As you complete these challenges, the rogue intelligence running the facility reveals your purpose. And your time is almost up.

Arrow Keys or WASD to move
[Q] and [E] to rotate
[Down] or [S] to interact
[P] or [ESC] to pause

Official gameplay walkthrough: https://youtu.be/hQmQoz4XpNg

Consider buying the soundtrack to support my work!

Update Notes:
- There are now separate mute buttons for music and sound effects.
- There's an option to invert the rotation keys in the pause menu.
- Optimized rendering to not render off-screen animated blocks.
- Fixed a bug where "New best time!" appeared every time.
- Won't crash when cookies & site data are disabled in Firefox.
- Moved invert option to not overlap with speedrun time
- Changed audio behavior in Internet Explorer
- Music/SFX mute settings are now saved
- Keys should now be captured correctly
- Updated personal links

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Puzzle games aren't my thing, but for a puzzle game this is very good! Very polished and no observable bugs.

Great rage/puzzle game bro

Hello, I liked this game so much and I can't stop playing this in "Speedrun" mode. I finally can say, the graphics is fine and minimalistic. The soundtrack is atmospheric and the level design is really good tho. But it has only one flaw: Its level editor. It's not that handy as I wanted to see and I don't see the point of it if there's nobody who makes levels.

I always love playing a good ol' gravity-defying game, and this game really knew how to take advantage of its rotating mechanic. Quite a few inventive and fun levels, especially those found later on in the game. I got stumped a number of times, but that's perfectly fine by me- I love being challenged, after all. And every mistake or death I've experienced throughout the game always felt like it was legitimately my fault... meaning that I haven't spotted anything I'd necessarily call cheap level design nor have I found any unexpectedly sharp increases in difficulty. Balanced, as all things should be. The only criticism I have is that I wish Rotate was longer overall, but I think the really fun level editor more than makes up for it.

I'd honestly love a sequel. :P

JoshuaStone responds:

Hey, glad you enjoyed it! I really did go through quite a few iterations of the levels to get them to the point where they felt like they progressed correctly.

And I'll definitely be doing some kind of sequel at some point, whether it be a small web game like this, or a larger release on Steam and such. :)

SHIFT flashbacks.. great job dude.

JoshuaStone responds:

Thanks! :)

Credits & Info

3.96 / 5.00

Jun 20, 2018
1:59 PM EDT
Action - Platformer - Puzzle