Stride Demo

Share Collapse

Author Comments

This is a demo of a game idea i had. Sadly the idea didn't make it so far. However, I decided to upload this just to show you as I am happy for how it looks. Enjoy.

WASD to move
J to attack
K to dodge
SPACE to block
E to activate/pickup
I to open inventory (holding I when the title screen ends loads
the game)

-Supports Gamepad-

version 0.2.1
-added a new enviroment type with shallow water
-added small details and fixed bugs


I would had given over a million souls to see this game in steam!

People find this review helpful!

Very nice job on atmosphere!

It seems like perhaps putting a little more color here and there (like that light coming out of window somewhere after a monk) could make interesting effect

I really miss a map in that dungeons

I would play a game this prototype will turn to

People find this review helpful!
ErikSwahn responds:

Awesome! Colors might be hard to implement though since the game is supposed to look a little gray and hopeless. I am slowly adding some more enviroments though which could give some difference in the visuals.

The game is very nice and atmospheric, and I like the art, sounds, and animation. However, I have a few gripes.

1) Probably tell us the controls at the start of the game or implement a controls menu instead of telling us in the comments?
2) It was totally by chance that I figured out you could save by the candles.
3) I had no idea that I could pick up weapons off the racks; they don't even look like weapons.
4) I still have no idea how to open doors.

Generally, items that are possible to interact with blend WAY too much into the background, and that makes the game frustrating to play.

People find this review helpful!
ErikSwahn responds:

You can get a key from the corpse in the first room to open doors. I will add a "locked" message soon. Also I can make it more obvious with the candles :)

Very good, atmospheric. Hope to see the full version ;)

People find this review helpful!

I like it a lot!

Maybe my only gripe is not being able to utilize the dodge function effectively. It would have been a little nicer to make it a roll as opposed to a step back. However, besides that the entire game is really nice and smooth.

People find this review helpful!

Click on an icon to vote on this!

Credits & Info

3.63 / 5.00

Jun 9, 2018
3:12 PM EDT
Action - Platformer - Other