kurzgesagt styled game
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CRASH BUG: There's a pesky bug that seems to happen to a few users; The game may crash around the Final Boss fight. Some users have experienced a loss in save data. This issue has now been fixed... If the game does end up crashing, your save data will still be intact!
NOTE: There is a slight, 2-minute pause at the start of first loading the game, where the game screen may be blank white. We're currently working on this issue, but in the mean time, please be patient for a few minutes while the game starts. Thanks!
The Life Flower has been stolen by a crazy wizard.
It's up to Oozy and his Fly companion to go to wizard's floating palace and retrieve the flower!
- Travel across 40 stages in 4 unique locations and encounter fearsome foes!
- Battle against 4 unique bosses!
- Collect the Lime Jelly hidden on every stage to unlock the true ending.
Controls:
Move Oozy by pressing the arrow keys or W,A,S,D.
Shoot ooze by pressing SPACE.
Bite ooze by moving into it and holding the directional key.
Press P or ESC to pause the game.
kurzgesagt styled game
The hoppers and rays seem to be pretty tough in my opinion so for me these are some hard enemies but overall a fun amount of content in this game and I had some fun with these so nice job indeed and you have some nice talents placed on this game so nice job
~X~
You have to replay from 4-9 until the end of game again, after you've already done it once, before the game will award the final three medals Jelly Master (assuming you'd collected all), Zelo Defeated, and Fury Zelo Defeated. That's extremely annoying but at least the medals are not permanently broken.
So, get through the entire game collecting all jellyfish, then reload the page, then replay from 4-9 until the end (yes even though you've already done it) to actually get your last three medals.
Another great Oozy game! It starts off simple and easy, then blooms into something totally other.
The enemies are relentless, especially the Hoppers and the Rays. (I don't even remember how many times that spider boss stomped me into the dirt.) They kept me on my toes, and you set up a good challenge by giving them the power to break ooze. I couldn't just block them out, so I had to fight. The first time I set up a double-foe blast chain just to OHKO a Ray? Totally worth it.
The story was simple, but that was okay, and the scene shifts were colorful. The move from home forest to wizard tower felt like big journeying progress. (enough to overlook the double-ad transition) The showdown with Zelo kept me moving even more than the spider boss did, and the very final scene's way of stripping the fight down to basics felt very up close and personal.
You had some rather vicious puzzle design too. Anything involving narrow hallways gave me a hard time, especially if Riot Wheels were involved. The other enemies weren't nearly as vexing because I knew I could turn them into ammunition. The Hoppers were great for kiting into the right spot to make an instant minefield.
Great game for a chain-reactive bug!
Marvelous, it's a nice way to get badges.