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Siege Knight

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A defense and shooting game hybrid! Defeat wave after wave of enemies through strategic trap placement and fast shooting. Level up and spend points to upgrade your characters abilities.

P: Pause
1-7: Cycles through arsenal
Tab: toggles between traps and weapons
Space: Send incoming wave early

Art/Design: Tyler
Programming/Design: Wolfgang of Funstorm Games (http://www.funstormgames .com)
Audio Mixed/SFX: Crystal Lau of Audio Fuse (http://audio-fuse.com/)

Thanks for Front Page!

UPDATES:

v1.3
Added end-of-game victory screen.
Reduced cannon upgrade damage boost slightly.

v1.2 Update:

Fixed ghosts stopping in front of barricades and not doing anything (they will now pass through barricades all ghostly like).
Fixed trap building graphic sometimes flickering when overlapping other trap building graphics.

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Even after that many years, it's still a nice game... The only negative thing that breaks the flow is the difficulty bump coming from nowhere from stage 7 to 8... I actually prefer the easy pace from stages 1-7...

I had to fail a few times on stages 8 and 9 until understanding which weapon/trap/skill was good against which enemy... if there was a few more stages and maybe a few challenges to explore those weaknesses... The experience would be a bit nicer...

But overall... It was a fun game to beat...

Tyler responds:

Glad you liked it, thanks for the fair review

4.5 would put 5 but i want the developer to complain about my review? Jk good job. It was too hard for me...but great game. Will 5 star it. Interesting...has several waves. The only complain I have is there is no reward for sending the wave early like other games. Other than that I am just not good enough maybe.

Nice game! Oh, and the victory screen is SOO CUUUUTE I can't even :'DDDDDD

If anything, to help reduce lag, I would suggest that the last wave of each level does NOT drop coins. As the game stands right now, coins are only useful in-between waves for rearranging the elements (traps, knights, archers, barricades, ice trigger thingies, etc), and especially at the later levels, the sheer amount of useless coins dropping adds a LOT to the lag.

Stickman defenders! #StickmansFTW!

Thought it was pretty good, but also a lot's of room to make an even greater game. Hope you guys follow up with a sequel :)

Tyler responds:

Thanks man! :D

Funny you should mention a sequel, because there's a "spiritual successor" to this game my team finished the other month. Will be out soon; look for it!