I love art games, and Newgrounds is home to a number of great art games.
The graphics were very nice as well as that sort of glitchy-hazy feel; lent itself to creating a very nice atmosphere. The music was very ethereal and fitting. The pacing might have been rather slow (may a tad bit faster) but it fit this game.
The story? Goodness, the lines and the plot were excruciatingly trite. I'm not sorry, his lines made me laugh. It was a half-assed attempt at being deep. Dude ... really? He meets a girl, wants to do the nasty, but when she realize she's not ready, he bloody kills her? How in the world is that love? I picked the suicide ending and really now, in the after life, she wouldn't want ANYTHING to do with the jerk who murdered her.
The graphics were great but that attempt at a deep story line was a joke. Exactly what concepts of love and death are you trying to explore? You've got to work on your idea a bit more if you're going to live up to the level of your inspiration.