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Pandemic II

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Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.

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Oldie but a goodie; I still 'fondly' remember MADAGASCAR almost two decades later.


thank you crazy monkey very cool.

No save?

12-22-2023 EDIT: Nevermind. It's the best sequel ever!

This isn't a game. It's watching dice roll.

Whoever balanced this needs to get themselves checked. Of course there is an optimal strategy for winning, no matter where you start and what type of disease you start with. But even if you try to be smart about it, it's at best a flip of the coin if you can get Madagascar. Ship transmissions aren't the best to begin with, but given the fact that there's an isolated country that can ONLY be accessed by ship, it just becomes a randomness generator where it seems like you have so little determination in whether you can actually beat the game or not.

A lot of guides online even suggest that "If you don't start in Madagascar, you might as well restart the game", which makes it absolutely ridiculous and dumb for this to even exist. Why the fuck would anyone want to play something which determines IN THE BEGINNING if you're certainly almost always gonna lose if you don't get lucky. This is an unbalanced clunky piece of shit.

RIP to Flash, but losing Pandemic II is not a great lost.

Credits & Info

4.49 / 5.00

Jul 14, 2008
4:57 PM EDT
  • Frontpaged July 14, 2008
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008