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Author Comments

Hi!! In the begin of this year I started a little project in my free hours. The main idea came when I played some TD games and see that many games have a predefined path where our targets walk.

Then I remembered a few concepts of AI to make a dynamic path and started to work in one prototype just for fun. This prototype evolved and evolved and evolved... and a first alpha version of my Antbuster game was born!
This is not a easy work to do alone... but I get a lot of suggetions and discussions from many people who helped me to make this game a little better.

I expect that you enjoy this game...

Any suggestion is welcome!


Thanks for all your votes and reviews. This game is the result of many hours of hard work. I´m grateful by the value that you give for this game.

- some bugs cleaned;
- a new level of update for each cannon.



The version 1.2b of Antbuster was sent to NewGrounds.
- A new weapon, with fixed direction and good damage;
- Some cannons get a cooperative bonus when you put more than one of the same type on the field;
- Some fixes and the glitches are corrected;
- Now you can compete with your group, placing your group name with your name, when the Cake is Over;
- Other minor changes.


(2008-05-15) Yeah!!! Happy Birthday, Antbuster!!

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reach Lv.84

I like it. Great game with the exception of one minor detail. Ants do actually follow the path of the first ant to get to the food, because they follow the scent trail the first ant leaves behind. So yes, the trail would be sporadic, but it would still be a trail. However, they could still stray from the trail, just not to the point where they make their own trails. Their paths would end up a lot more condensed, resulting in a horde you might expect to find outside at a picnic.
Sorry for such a long explanation of a small change.
I like that the cake teleports back to the plate after you kill the ant carrying it. Unlike most games like this where the objective inches farther and farther from its "plate."


loved this game since it came out i made it to level 61 but i wish things didn't get expensive so fast

I really like this game, because it shows how much you can accomplish when you don't have much of a budget. Granted, I guess that term doesn't really apply to flash games. What I mean is that it looks like it wasn't made with a particularly high tech program but still turned out great. This really goes to show you can make something simple but still enjoyable. I guess it's just because it's something we're all familiar with. Every person has experienced ants taking over their food.

We really envision ourselves as exterminators when we take them out. I think the sounds and music are pretty cute too. My only complaint is that it is pretty hard to tell where those ants will go next. Well, the general path is usually the same. I love how funny the pizza slices look as they float around.