At 6/26/03 04:40 PM, FaithoftheFallen wrote:
i get my sheets at shyguykingdom.com and i use flash to make animated custom and paitshop for nonanimated custom... but i can't do costom sprites very well.
Thanks for the info! Since I'm very new to the artform, my process for making custom sprites is rather long and drawn out. It's gonna take me some time before I learn to streamline it. Right now, I'm just interested in getting them to look right. I'll worry about economy of time later.
I work on a Mac with Photoshop (PS), Illustrator (AI) and Flash MX (FMX). First, I draw the sprite on paper (I'm still VERY old fashioned that way) and scan it into PS saving it as a PS file. I bring the PS file into AI, clean it up and color it with highlights and shadows. I then take the new AI image and shrink it down to the average sprite size. I select the image and copy it.
Back in PS, I open a new file making sure the background is transparent. I paste in the AI image making sure there is no check mark in the anti-alias box - this retains the blocky look. Then I select the pencil tool and touch it up. Once retouched, I save it as a PNG file since I find that file type is most successful at retaining the transparent background when importing into FMX.
In FMX, I select the object, go to Modify > Trace Bitmap. Once that's done, I group it. Unless I'm going to tween the image, I don't bother converting it to a graphic symbol since I don't need to.
That's the LOOONG way right now, but it works for me just fine. The first few steps I'm used to already since that's how I start off all my Flash projects. The only thing that takes time there is waiting for the scanner to warm up.