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Reviews for "Relic"

Not a bad game. However, this game needs an option in some cases to flee from combat. On the final level, I realized that I needed to level up my party more, but was unable to leave without being slaughtered by crystal knights. This results in a permanent "game over" unless you start the game from the beginning all over again.

Hyptosis responds:

You could just teleport to town.

Controls don't work. I try to move and the character will either run in one direction continously while i press keys unresponsively. or the character just run around wildy while i try to control the direction like a bucking bronco/bull. I wasn't able to play any of the game due to this

There are many flaws in this game (At least during my playthrough) I shall go right into explaining why.

There are many mention of bugs and glitches from reviews and author's comment. I only encountered the ones where the character freezes up, but upon pressing the 'Q', it is solved. So I had no huge problems with fluidity of gameplay.

But the game's System Design is very much flawed (At least from my experience when playing. If my case was an exception, please clarify)

Status Points Distribution System, what I liked about it is that it clarifies what adding each stat does. But the balance is very much off, I'm talking about [Magic], skill's damage solely relies on this stat, even when the damage done is physical, it still relies on magic. I know that this is explained to the players when choosing to add [Magic], however the calculation for balancing is WAY OFF.
Let me elaborate on this: Jahti is a balanced fighter, so she is supposedly neither reliant on physical attack nor magic. Therefore, the damage difference between them should not be that far off right? And given that Skills uses MP, Skill's damage should be at least higher yes?
Currently my Jahti has 13 Strength and 12 Magic. Remember that ALL SKILL relies ONLY on [Magic] for damage calculation. My normal {Attack} command deals 39 damage, and then I used [Piercing Shot] which ignores opponent's defense and cost me 10 MP, it deals a pathetic 37 damage. This occurs to ALL my other party members too.

Next is Cinnacat, a character that is supposedly heavily reliant on [Magic], his attacking damage is pitiful, and his equipment is not helping at all, all of his equips gives very minute damage addition. The problem is... He has absolutely no attacking skills, the only character worth pumping your Status Points into [Magic] and he has no attacking spells, all healing. So what is he supposed to do when my other characters are not in need of healing?

And next, if you choose to [Attack] the opponent, you cannot go back to the Command Menu; Meaning that if you accidentally clicked on [Attack], you have no choice but to attack.

Then, the balance in enemy's strength versus your own. The opponent's capabilities keep jumping rapidly, the difference is really big. At the last stage, with my characters at level 12, most of their hp is only 120. With the exception of the Tanker and the average Guardian, both having about 210 HP. There will be enemies that deal 55 damage each hit. That means 3 out of my 5 member would be reduced to half HP in one hit.
That is considering that the enemy only spawns one of that type, but it's possible to spawn up to 3, and they have large amount of HP. I'm busy healing myself to attack the enemy, defeatable, but too difficult to be normal opponents in my opinion.

When fighting the last 3 bosses back to back, a perplexing glitch occurred: The enemies could not attack me. Meaning they turned into my punching bag.

The easiest way to dominate this game is really with each level up, add 1 or 2 to the Stamina, then add the rest to Strength, with the exception of Cinnacat, add all the rest to Magic. Dexterity is useless.

Hyptosis responds:

Thanks for the thoughtful feedback, I'll take it all to heart and try to remember this on future games.

sorry this just isnt my type of game but judging by the little i played the type of people who like this area of gaming will have a great time

Hyptosis responds:

Thanks for the feedback.

I would love this game if it movment was working :( they wote work....anyone knows why?