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Reviews for "Relic"

The game looked neat and was fun.

SamNelos made some great suggestions but I want to reiterate filling up hp&mp upon leveling up, an undo selection in battle, and the alchemist cat only starting with 1hp (immediately dying in the first battle while I was trying to figure things out).

My suggestions/issues:

1. Have a bestiary (that ties in with the scanner - i.e. the monster shows up in your bestiary when you encounter them but with ?? as stats and you can see the stats of enemy creatures once scanned).

2. Journal - Just some prose that tells you what you've already accomplished and what you're current goal is.

3. Item Economy - This is definitely just preference, but the item economy should be set up so that once you are able, you want to purchase higher level healing/mana items. As it is now, it's simply more economical to just purchase the cheapest items (i.e. the next item costs 2x as much but only does 1.5x the benefit; my preference is for there to be a slight edge in purchasing up - if the next item costs 2x as much it should do 2.1x the benefit or something like that).

4. In Battle:
It shows a bar for hp but only the current MP (would be nice to know the max MP off-hand).
Would like to be able to see skill descriptions by hovering over them in the skill select part of battle.

Hyptosis responds:

Thanks! I'll try to fix it!

Very good work. Though, there are issues. You have good graphics. I liked the sketch storyboard. Perhaps voiceactors would have been more enjoyable, though. As for the music, there really needed to be a mute button. Also, the movement lag and especially the AWFUL combat lag made this a fun game, but a chore to play. Also, the last 3 enemies didn't even attack me. Probably a glitch, but worth noting.

i see you worked hard on this but something about it doesn't keep it interresting very long
or that just me?

Hyptosis responds:

Yeah, it's possible I concentrated too much on the code and let the story get stale, I'll try to do better next time.

Most of the suggestions I wanted to make have already been said (inn, battle mechanics, etc.) so I'll just list the ones I haven't seen.

1. The damage text is small and only appears for a very short time. It fades out almost as soon as it appears, but the attack takes a few seconds.

2. I wish scanning told you more, like the enemy's max HP.

3. A bestiary might be cool too.

4. I was standing still and got into a battle. What's up with that?

5. How about a "tips" section in the menu that tells you all those things like "guardians get an extra boost from adding a stat point to stamina"

6. How about making trees and buildings somewhat clear when you walk behind them?

I'm guessing you're going to implement a lot of the suggestions everyone's been giving so I wish I could hold off rating til I see a later version. For now it's a 3, but it could be at least a 4.5 if not a 5.

It's a decent game, and would be great by most standards. However when i compare it to hood, or to alice is dead its just hard, yes it's a different style game, but those previous metioned seemed like your heart was really in those a lot more, a lot more effort to a much better game, just my opinion. and when is hood 4 coming out!