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Zeebra
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Response to 60 Frame Collab 5: Nov. 29th, 2012 @ 01:31 PM Reply

At 11/27/12 09:27 PM, VaguelyWonderful wrote: 'And any unique crazy concepts on how to structure the menu?'

Well hereâEUTMs a really rough idea: Link
Basically everybody could draw a small picture of themselves and the menu could scroll through them all somehow.
(Obviously the final version would have to look a hell of a lot better than my example)

Just a suggestion :)

I like it, the world would be lost without suggestions. maybe each head could be a link to the different animators homepage. Hmmm... a button inside a movie clip is that possible...? And that "Crocroaz" sound track is awesome. Ill start working on something with regards to the menu. Im open to more ideas.

And anybody else interested in animating a 60 frame short for this collab, Get Involved.
There are officially 60 DAYS left. All you need to do is animate one frame a day and post updates in this forum :]
Give it your best efforts and you will reap the rewards!!!


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Halvgoeden
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Response to 60 Frame Collab 5: Nov. 29th, 2012 @ 06:40 PM Reply

Okay, I'm doing this.


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Halvgoeden
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Response to 60 Frame Collab 5: Nov. 29th, 2012 @ 06:42 PM Reply

At 11/29/12 06:40 PM, Halvgoeden wrote: Okay, I'm doing this.

Also, if you still need any help designing the menus it's what I do at work, so I'd be glad to work on it.


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FuyumiAya
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Response to 60 Frame Collab 5: Nov. 29th, 2012 @ 07:45 PM Reply

I'm slightly limited, program wise. The best I could do is make some .gifs, then turn them into a video file, and then converting into a .swf file. (Assuming the program i use to turn it into a video doesn't automatically have a .swf. And I do not have a way to convert images into flash symbols, unless someone could aid me.

Giving these limitations, is there a way I could still be accepted into this collab?

Energyrain
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Response to 60 Frame Collab 5: Nov. 29th, 2012 @ 08:04 PM Reply

Oh, I had seen this before, but I didn't know it was still going on. I'd like to join :)

SnowyBangers
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 08:49 AM Reply

completed my first part! :D

my part my snowybangers

Zeebra
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 01:19 PM Reply

@Halvgoeden: Welcome and yes i will still need some help with the menu. How is your actionscript knowledge?

FuyumiAya: These are just challenges not limitations :] Welcome to the collab, i can help you find a solution to converting it to a swf. Just pm more details on how you animate, what programs and tools you use.

Energyrain: Welcome and get animating your 3 seconds of awesomeness.

Snowybangers: great, you made a part, i like it. To improve could i just suggest to add some subtle shading to the snakes & wings and make the snake bite the wing about a centimeter lower. Or maybe make both snakes move and animate the wing to fly down the side of the screen :] Just some ideas, use them if you want


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Halvgoeden
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 02:09 PM Reply

At 11/30/12 01:19 PM, zeebrafication wrote: @Halvgoeden: Welcome and yes i will still need some help with the menu. How is your actionscript knowledge?

I haven't used AS2 in a long time, but I know it well enough that I can put buttons and scrolling things together after a couple of Google searches. I'm not a programmer though, so heads up.

What help will you need? Is there a solid plan for the menu layout yet? If you want I can put together some layouts this weekend. I like the animator portrait carousel idea posted earlier in the thread.


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VaguelyWonderful
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 02:32 PM Reply

Heres a rough doodle of a plan for a possible credit page: Link
(everyones name would be includedâEU¦ upon selection of each name, the picture and bio would changeâEU¦ the final version would be far cleaner and more professional than the sketch Ive provided)


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Halvgoeden
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 03:22 PM Reply

At 11/30/12 02:09 PM, Halvgoeden wrote: I haven't used AS2 in a long time, but I know it well enough that I can put buttons and scrolling things together after a couple of Google searches. I'm not a programmer though, so heads up.

Just as an example, here is something I made years ago in AS2 (abandoned project)

http://www.newgrounds.com/dump/item/ac5a84b82db365c3c8f17833 2c8f4d4f


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Zeebra
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 03:33 PM Reply

At 11/30/12 02:09 PM, Halvgoeden wrote: What help will you need? Is there a solid plan for the menu layout yet? If you want I can put together some layouts this weekend. I like the animator portrait carousel idea posted earlier in the thread.

Thats great, my knowledge of AS is basic aswell so help with making interactive buttons and a guide line to an interactive menu would be great. Well the animator portrait carousel that vaguelywonderful came up with, is what we will use for the menu. Here are some scripting examples which i am very curious about, anybody know how they work...

The scripting used when hovering over buttons
I want to apply this to the portraits when a user hovers over a button. Any ideas how to do this?

And does anybody know how to make this scrollable screen like this Any ideas? I wanted to use this idea for countless projects.

Any ideas or help is appreciated :]

@Vaguely wonderful: Im not sure about the structure of this for the credit page.

I would rather use the menu that Halvgoeden has shared (called audio levels) as an example. But some how show all animators in an overview scrolling along the screen for users to click directly on the animators. Am i making any sense haha??


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VaguelyWonderful
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 04:02 PM Reply

@Vaguely wonderful: Im not sure about the structure of this for the credit page.

I would rather use the menu that Halvgoeden has shared (called audio levels) as an example. But some how show all animators in an overview scrolling along the screen for users to click directly on the animators. Am i making any sense haha??

Ha, ok :P


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Max-Vador
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 04:09 PM Reply

At 11/30/12 03:33 PM, zeebrafication wrote: The scripting used when hovering over buttons
I want to apply this to the portraits when a user hovers over a button. Any ideas how to do this?
And does anybody know how to make this scrollable screen like this Any ideas? I wanted to use this idea for countless projects.
Any ideas or help is appreciated :]
@Vaguely wonderful: Im not sure about the structure of this for the credit page.

first time seeing this, i'll try it out and let you know. looks like it would be useful in the future as well

Halvgoeden
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 04:11 PM Reply

At 11/30/12 03:33 PM, zeebrafication wrote: I want to apply this to the portraits when a user hovers over a button. Any ideas how to do this?

And does anybody know how to make this scrollable screen like this Any ideas? I wanted to use this idea for countless projects.

Sure. These are just a matter of setting speed variables to the background objects and manipulating them based on mouse events. It's actually super simple with AS2 because we can put script right on movieclips. It's a designer's playground.

I would rather use the menu that Halvgoeden has shared (called audio levels) as an example. But some how show all animators in an overview scrolling along the screen for users to click directly on the animators. Am i making any sense haha??

If you want to do this like the Comic-Con poster, we can totally do that. :)


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Zeebra
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 04:56 PM Reply

At 11/30/12 04:11 PM, Halvgoeden wrote:
At 11/30/12 03:33 PM, zeebrafication wrote: I want to apply this to the portraits when a user hovers over a button. Any ideas how to do this?

And does anybody know how to make this scrollable screen like this Any ideas? I wanted to use this idea for countless projects.
Sure. These are just a matter of setting speed variables to the background objects and manipulating them based on mouse events. It's actually super simple with AS2 because we can put script right on movieclips. It's a designer's playground.

I would rather use the menu that Halvgoeden has shared (called audio levels) as an example. But some how show all animators in an overview scrolling along the screen for users to click directly on the animators. Am i making any sense haha??
If you want to do this like the Comic-Con poster, we can totally do that. :)

That sounds like a plan, if you can work out the scripting etc then that will be perfect, simple and easy to navigate.
Seriously i have always wanted to use this for my professional portfolio, please teach me :]

Yeah AS2 is awesome the way you can put script directly on to buttons etc.
Honestly i have been a little afraid of AS3 :] i understand you need to place all your scripting in one frame referring to different objects and that means labelling everything correctly. Too technical for me.

Just to inform you the menu will consist of three buttons for now
PLAY / EXTRAS / CREDITS


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SnowyBangers
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Response to 60 Frame Collab 5: Nov. 30th, 2012 @ 09:02 PM Reply

Snowybangers: great, you made a part, i like it. To improve could i just suggest to add some subtle shading to the snakes & wings and make the snake bite the wing about a centimeter lower. Or maybe make both snakes move and animate the wing to fly down the side of the screen :] Just some ideas, use them if you want

i'm add soem shaded grren colour to the snakes and the wings, and yeah i'll make the snake bite a centimetre lower, shouldn't be to hard mate :)

SnowyBangers
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 02:09 AM Reply

zeebra dude, updated..

didn't feel the need to aniamte the other snake, just the other snake would do it.
updated shaded part

Zeebra
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 04:01 AM Reply

At 12/1/12 02:09 AM, SnowyBangers wrote: zeebra dude, updated..

didn't feel the need to aniamte the other snake, just the other snake would do it.
updated shaded part

The shading looks good but one final thing due to you moving the one snake down, the top snake is overlapping the snake below, maybe nudge the snake below a centimetre down aswel :] see image below. And then you are done. pm me the fla when you get a chance.

60 Frame Collab 5:


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SnowyBangers
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 04:57 AM Reply

i'll work on my 2nd part soon ;)

Zeebra
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 07:52 AM Reply

Please use these guidelines when submitting work.

Please make sure your stage size is 480x350.
Please place all symbols into a folder.
Please place animations into one movie clip on the stage.
Don't include your name in the animation, i will do that.

I have edited all fla that i have recieved so far.
Thanks guys, and keep the parts flying in.

So far there are only 10 completed parts.
Spread the word, i want to more quality submissions to make this an EPIC collab.
I need atleast another 40 more../..

60 Frame Collab 5:


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SnowyBangers
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 08:11 AM Reply

alrighty, keep ya pants on mate!

SnowyBangers
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 08:16 AM Reply

At 12/1/12 08:11 AM, SnowyBangers wrote: alrighty, keep ya pants on mate!

we'll remember next time :)

VaguelyWonderful
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 09:38 AM Reply

So far there are only 10 completed parts.
Spread the word, i want to more quality submissions to make this an EPIC collab.
I need atleast another 40 more../..

Working on second part, also i have a friend making something for this as well :)


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VaguelyWonderful
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 09:41 AM Reply

Possible collab music?


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Zeebra
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 11:51 AM Reply

At 12/1/12 09:38 AM, VaguelyWonderful wrote:
So far there are only 10 completed parts.
Spread the word, i want to more quality submissions to make this an EPIC collab.
I need atleast another 40 more../..
Working on second part, also i have a friend making something for this as well :)

That is wonderful, checked out that link for the music but just found pictures no music :[


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VaguelyWonderful
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 12:08 PM Reply

That is wonderful, checked out that link for the music but just found pictures no music :[

Oh, you need to click on the pictures, they take you to different bandcamp pages full of decent music


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Zeebra
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 02:02 PM Reply

Here is the list of Animators and progress report:
The following have completed their parts and sent me their .fla files:
(Invitations Sent)

# ReklessCreation
# SnowyBangers
# VaguelyWonderful
# Riott
# Arkcez
# MetalBooster
# isthacon

The following have completed their parts but i haven't recieved their final .fla files:

#Mownkey
#Shinsukelto
#JoelOnToast
#Max-Vador

The next group have submitted some rough process work but still need to finish their parts:

#Atzu
#Mr-Shark
#Sketchy
#Jurgen
#robbe
#Sakahuman

There are many more who have joined and i am eagerly waiting for their submissions. And if i forgot somebody then let me know and i will include them :]

Lastly to everybody involved please could you draw a face icon using the oval i supplied. I will incorporate these into the menu. Just pm me the swf and i will import it onto the stage. Or you can send me the fla file in CS4 format or lower.

Links to the basic Oval shape: CS4 .fla / .swf / .jpeg

Hey even if you dont animate a part and only make a face icon, i will include it.
But i would appreciate both

Zee bra

p.s here is an example of what my icon will look like

60 Frame Collab 5:


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ReklessCreati0n
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 02:45 PM Reply

My Icon (.fla)

60 Frame Collab 5:


A Girl in A Room Halloween Collaboration II -Join Now!-

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Zeebra
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 03:38 PM Reply

At 12/1/12 02:45 PM, ReklessCreati0n wrote: My Icon (.fla)

That was quick, Thanks


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Reekrus
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Response to 60 Frame Collab 5: Dec. 1st, 2012 @ 05:12 PM Reply

Just to show I'm working on it. Not a whole lot of progress.

WIP

First time uploading something, sorry if i bawlzed it up