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60 Frame Collab 5:

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ShinsukeIto
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 12:35 AM Reply

At 11/5/12 01:45 PM, Max-Vador wrote: update:

i'm actually a LOT happier with this version:
http://www.newgrounds.com/dump/item/c998c5e0e219151a888aa10a 79a2c7ed

but you said to stay away from filters. i jut think they add so much, like here the force of the impact is seen in the vertical blur.

let me know which is preferred

I don't think zeebrafication is saying you are banned from the use of such effects, rather, I believe he means that you should try not to resort to those tools. In other words, I think he would like us to try to put the extra effort in to recreate these effects through frame-by-frame animation. Love your animation btw <3 :)

Max-Vador
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 09:10 AM Reply

hey thanks shinsu...shine...sinjutse.......

Thanks Buddy!

yeah i usually stay away from them myself but they helped a lot here

Zeebra
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 11:12 AM Reply

I don't think zeebrafication is saying you are banned from the use of such effects, rather, I believe he means that you should try not to resort to those tools. In other words, I think he would like us to try to put the extra effort in to recreate these effects through frame-by-frame animation. Love your animation btw <3 :)

I completely agree with ShinsukeIto, i have seen way to many animations bombarded with effects and little effort put into the actual animated motion. Additionally these effects require a higher cpu usage and may cause choppyness when viewing.

@Max-Vador: They both look amazing :] but yes the second one with the blur effect, does look extra special. And the shading helped a lot. Nice work!!


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Max-Vador
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 11:17 AM Reply

i'll step all the blurs down to medium quality, there's no significant distinction between med and high in a matter of 2 frames and it'll save some CPU load.

that part is done, i'm working on another one, this one features animals :]

Zeebra
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 02:41 PM Reply

At 11/6/12 11:17 AM, Max-Vador wrote: i'll step all the blurs down to medium quality, there's no significant distinction between med and high in a matter of 2 frames and it'll save some CPU load.

that part is done, i'm working on another one, this one features animals :]

Sounds like a plan, thanks.
OOOOooooohh I just love cute and fuzzy animals "D ha ha


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VaguelyWonderful
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 04:33 PM Reply

Can we create 2 parts?
A good one for the main animation
and a slightly worse one for the âEUoeextraâEU section


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Max-Vador
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 04:43 PM Reply

At 11/6/12 04:33 PM, VaguelyWonderful wrote: Can we create 2 parts?
A good one for the main animation
and a slightly worse one for the Ãf¢EUoeextraÃf¢EU section

i'm guessing so. i'm making 2 or 3 and the 4th collab had people make multiple parts

but it would be better if you made 2 AWESOME parts and put them in though :D

ShinsukeIto
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Response to 60 Frame Collab 5: Nov. 6th, 2012 @ 08:49 PM Reply

At 11/6/12 09:10 AM, Max-Vador wrote: hey thanks shinsu...shine...sinjutse.......

Heheh, you can call me Shin :D

robbe
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Response to 60 Frame Collab 5: Nov. 10th, 2012 @ 06:04 AM Reply

Hey guys, I made a second (still rough version), which one is better?
version one
Version two

(I don't know if the slooowmoootiooon is clear enough in the second version)


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Zeebra
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Response to 60 Frame Collab 5: Nov. 10th, 2012 @ 12:02 PM Reply

At 11/10/12 06:04 AM, robbe wrote: Hey guys, I made a second (still rough version), which one is better?
version one
Version two

(I don't know if the slooowmoootiooon is clear enough in the second version)

I like the second version more, especially the small effects when the ball leaves the guys hand look cool. In my opinion, the first version has to much happening in 60frames of animation and could be confusing to the viewer.


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Riott
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Response to 60 Frame Collab 5: Nov. 10th, 2012 @ 04:23 PM Reply

It's not too late to join is it? :)


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Zeebra
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Response to 60 Frame Collab 5: Nov. 10th, 2012 @ 05:03 PM Reply

At 11/10/12 04:23 PM, Riott wrote: It's not too late to join is it? :)

No it isn't...
Welcome and give it your best efforts to create a kickass part :]

TO ALL
Reminder to keep posting updates on your process work sothat we can see your progress and give feed back.
I would like to get at least 50 great quality submissions in by the 30th January 2013

And remember :
" The more you animate, the better you'll get, because improvement is an almost guaranteed side-effect of experience. "


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Riott
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Response to 60 Frame Collab 5: Nov. 10th, 2012 @ 05:17 PM Reply

At 11/10/12 05:03 PM, zeebrafication wrote:
At 11/10/12 04:23 PM, Riott wrote: It's not too late to join is it? :)
No it isn't...
Welcome and give it your best efforts to create a kickass part :]

TO ALL
Reminder to keep posting updates on your process work sothat we can see your progress and give feed back.
I would like to get at least 50 great quality submissions in by the 30th January 2013

And remember :
" The more you animate, the better you'll get, because improvement is an almost guaranteed side-effect of experience. "

Cool :) And yea I've started work on it I made an explosion that I'm pretty proud of just for practice just the other day and than happened to find this collab so I figure it would be perfect to incorporate into a 3-second animation :P
The explosion itself actually look me a good portion of a day, here it is:
http://www.newgrounds.com/dump/item/8f22a9a45699a925616369af cfc44238

Tell me what you think, I've been on and off when it comes to animating so I've never really gotten that great at it but I love it and learn a little something new everytime I get back into it.

Also, sound effects or no?


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Riott
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Response to 60 Frame Collab 5: Nov. 10th, 2012 @ 07:23 PM Reply

Update:
I've gotten it started it's basically just a guy vanishing I plan on adding a lot more detail to it and a background, ect. since I have a while till the deadline and it's only 60 frames :P

http://www.newgrounds.com/dump/item/ca164267fcf4c6c588a761ef cce55ae5


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Riott
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Response to 60 Frame Collab 5: Nov. 11th, 2012 @ 01:14 AM Reply

Okay well this is all I could think up, but I think it turned out all right. Let me know what you think :)

http://www.newgrounds.com/dump/item/1bf9dd629b4f07bde9a1f7da c3978a2c


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Zeebra
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Response to 60 Frame Collab 5: Nov. 11th, 2012 @ 06:19 PM Reply

At 11/11/12 01:14 AM, Riott wrote: Okay well this is all I could think up, but I think it turned out all right. Let me know what you think :)

http://www.newgrounds.com/dump/item/1bf9dd629b4f07bde9a1f7da c3978a2c

Haha i like it. Your animations get better with every submission. If i may make a few suggestions, i would like you to make the white puff of the wizards body {it looks like a backwards p} disappear a few frames before the hat hits the ground. I find it lingers too long. And lastly could you put abit more effort into the background, like add some shading to the trees and mountains. And maybe experiment with a different colour for the line work here. Hope it helps.

60 Frame Collab 5:


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Riott
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Response to 60 Frame Collab 5: Nov. 11th, 2012 @ 07:20 PM Reply

At 11/11/12 06:19 PM, zeebrafication wrote:
At 11/11/12 01:14 AM, Riott wrote: Okay well this is all I could think up, but I think it turned out all right. Let me know what you think :)

http://www.newgrounds.com/dump/item/1bf9dd629b4f07bde9a1f7da c3978a2c
Haha i like it. Your animations get better with every submission. If i may make a few suggestions, i would like you to make the white puff of the wizards body {it looks like a backwards p} disappear a few frames before the hat hits the ground. I find it lingers too long. And lastly could you put abit more effort into the background, like add some shading to the trees and mountains. And maybe experiment with a different colour for the line work here. Hope it helps.

Well, I made some changes, what do you think? Better? Thanks for the advice by the way :)
I tried to do some shading but it didn't turn out too well, any advice is greatly appreciated.
http://www.newgrounds.com/dump/item/40b99b61131d670105d47764 cf9d9dbe


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Zeebra
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Response to 60 Frame Collab 5: Nov. 11th, 2012 @ 07:45 PM Reply

At 11/11/12 07:20 PM, Riott wrote:
At 11/11/12 06:19 PM, zeebrafication wrote:
At 11/11/12 01:14 AM, Riott wrote: Okay well this is all I could think up, but I think it turned out all right. Let me know what you think :)

http://www.newgrounds.com/dump/item/1bf9dd629b4f07bde9a1f7da c3978a2c
Haha i like it. Your animations get better with every submission. If i may make a few suggestions, i would like you to make the white puff of the wizards body {it looks like a backwards p} disappear a few frames before the hat hits the ground. I find it lingers too long. And lastly could you put abit more effort into the background, like add some shading to the trees and mountains. And maybe experiment with a different colour for the line work here. Hope it helps.
Well, I made some changes, what do you think? Better? Thanks for the advice by the way :)
I tried to do some shading but it didn't turn out too well, any advice is greatly appreciated.
http://www.newgrounds.com/dump/item/40b99b61131d670105d47764 cf9d9dbe

It looks alot better now with the shading. Give me a few minutes and ill upload a quick example of what you can do to improve. But a few things you could do to practice, is drawing from references and real life on paper with pencils. And always be aware of the direction of light sothat u can add the proper highlights and dark shadows.


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Zeebra
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Response to 60 Frame Collab 5: Nov. 11th, 2012 @ 08:39 PM Reply

Ok the rough example turned into a tutorial and its not even closed to finished. And seeing it is 4am i think i need some sleep. but will pm you once i have uploaded the tree tutorial. Keep experimenting with different effects :]


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Riott
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Response to 60 Frame Collab 5: Nov. 11th, 2012 @ 10:40 PM Reply

At 11/11/12 08:39 PM, zeebrafication wrote: Ok the rough example turned into a tutorial and its not even closed to finished. And seeing it is 4am i think i need some sleep. but will pm you once i have uploaded the tree tutorial. Keep experimenting with different effects :]

Sounds good man, thanks for the help :)


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ShinsukeIto
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Response to 60 Frame Collab 5: Nov. 11th, 2012 @ 11:27 PM Reply

I don't like studying for exams. So I animated instead!
... I don't know if that's a good thing. .___.

Anyways, I've nearly finished my first animation. View it here! However, I didn't add in shading because I couldn't be bothered, haha! I don't know, I kinda like it without shading, but let me know if you want me to add it in.

Also, I've made a rough sketch of my next idea. View it here! I don't know if I'll end up finishing this second one, though.

List of updates:
1.1 Development
1.2 Refinement - Colour
1.3 Refinement - Effects

2.1 Development

ReklessCreati0n
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Response to 60 Frame Collab 5: Nov. 12th, 2012 @ 05:25 AM Reply

I'll try to cook something up for this :D


A Girl in A Room Halloween Collaboration II -Join Now!-

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ReklessCreati0n
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Response to 60 Frame Collab 5: Nov. 12th, 2012 @ 05:27 AM Reply

At 11/11/12 11:27 PM, ShinsukeIto wrote: List of updates:
1.1 Development
1.2 Refinement - Colour
1.3 Refinement - Effects

2.1 Development

Diggin' the animation styles for these. Awesome work dude!

Herp Derp Double Post!

A Girl in A Room Halloween Collaboration II -Join Now!-

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Zeebra
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Response to 60 Frame Collab 5: Nov. 12th, 2012 @ 07:53 PM Reply

@Riott: I have finally finished and uploaded the tree and shading tutorial.
Basic Tree Tutorial just For Yoou
I would also recommend searching tutorials on newgrounds
And search youTube for some videos

@Shinsu: I think your first part is super awesome!! Don't worry about the shading, your style looks great without it. Rather spend time on your next submission which made me laugh when i first viewed it. Keep it up

@ReklessCreati0n: Greetings and welcome to the collab. Give it your all :]


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Riott
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Response to 60 Frame Collab 5: Nov. 13th, 2012 @ 08:27 AM Reply

At 11/12/12 07:53 PM, zeebrafication wrote: @Riott: I have finally finished and uploaded the tree and shading tutorial.
Basic Tree Tutorial just For Yoou
I would also recommend searching tutorials on newgrounds
And search youTube for some videos

Yea I've definetley been through a lot of Newgrounds and YouTube tutorials and continuing to do so. Thanks a lot for the tutorial btw

I'm going to try and redraw the trees better and than I'll post the results :)


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Zeebra
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Response to 60 Frame Collab 5: Nov. 13th, 2012 @ 09:31 AM Reply

Sounds cool, this method can also be used for the mountains in the background if you feel like giving them a go aswel :] Everybody has their own way of animating and drawing, you just need to experiment and see what works for you.


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Otone
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Response to 60 Frame Collab 5: Nov. 13th, 2012 @ 09:34 AM Reply

This sounds really fun.
I can't wait to start animating for this! I'm really interested in the project!

Zeebra
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Response to 60 Frame Collab 5: Nov. 13th, 2012 @ 09:44 AM Reply

At 11/13/12 09:34 AM, Otone wrote: This sounds really fun.

Hello and welcome to your 3 seconds of fame

I can't wait to start animating for this! I'm really interested in the project!

Your singing my song, can't wait to see what you create :]


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Max-Vador
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Response to 60 Frame Collab 5: Nov. 13th, 2012 @ 03:03 PM Reply

hey zeeb just thought of this while i was working on my other part, make sure people are naming their symbols or you'll have a HELL of a time compiling this in the end

Zeebra
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Response to 60 Frame Collab 5: Nov. 13th, 2012 @ 05:44 PM Reply

At 11/13/12 03:03 PM, Max-Vador wrote: hey zeeb just thought of this while i was working on my other part, make sure people are naming their symbols or you'll have a HELL of a time compiling this in the end

Hey max, its zee for short haha. You raise an IMPORTANT point.
I did mention this in my first post on how to submit. It would be great if you could please name your symbols.

Or i have found a SUPEREASY method: Just place all elements into a folder and give that folder a name.
This should solve any problems for importing symbols but naming them is just good house keeping :]

(See image below for example if confusion sets in)

60 Frame Collab 5:


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