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Reviews for "Knightin'"

It was a fun neat little throwback and I'd like to see where you take it in the extended edition.

Feedback: Pixel art is great, if you wanted to improve it maybe consider some alternate light sources/tile work and color schemes to differentiate between levels and rooms.

Gameplay wise: We all love progression, whether its starting with a wooden toy sword and proceeding to find the Master Sword or just simplistic feel good improved aesthetics to display your characters progress to correlate with your own improved skills at the game and its mechanics. Perhaps you could implement your own item progression of starting with a small wooden/rusty sword and proceeding to unlock weapons with greater range, or suits of armor where all it changes is the color of the character (maybe some easy to art frills and trim as well) that improves the max life of the character?

Music wise: Great catchy chip tune and effects, but variety is the spice of life.. perhaps short death music, scene change, etc would be in order in a fuller more complete version.

Glitch? wise: The hitbox on the first level mushrooms are a bit janky. The sword both hits them before the animation actually would, and the mushrooms (i let it hit me to test it;) hit you before it looks like they actually touch your character and you would suppose they would as well.

Aside from that nice work and I hope you continue future projects =]

Wolod responds:

Extended version will consist of different dungeons with unique looks and music themes. And of course there'll be much more items to collect (upgraded items included :D )

Thanks for pointing out the hitbox flaw. I'll fix it.

And thank you for this amazing review!

Great Visuals , great Music , but that gameplay...
I really hate this gameplay , because...
1: Healing is to expensiv and you don't get healed at savepoint
2: Not enought hitpoints and no shield after a hit
3: I think some rooms are to easy and some to hard
(3rd floor , these 4 flying laser monsters and 4 turrets)
4:No range attacks , really?
5:To fast respawing of enemys (especially after you died and you want to return to your old deathpoint)
6:Hint the way would be useful because some things should stay optional and I don't want to run throught all rooms...
7:QR Codes , rightknow optional but annyoing or don't even work
(More Opinion) I really like riddles around mechanics and not these visual puzzle like in point and click games , but it's okey , I just didn't knew that the solution is lying on my feet

I stoped playing at the 3rd floor when I tried to get the key behind the door of these 4 Turrets and 4 Laser Fly
(By the way , I don't use ground floor)

Wolod responds:

Thanks for the valuable feedback.
Checkpoint gives you a little heal if your health is very low (less than 1 and a half heart). And necklace that you can buy for 150 coins gives you a shield after being hit.
I'll consider rest of your states in the extended edition.

Let's start off with the bad. The medals didn't work. That's it. The rest of the game was a lot of fun. Great retro graphics that took me back to A Link to the Past. The game play wasn't that difficult. The boss might of been a tad on the easy side. The most difficult to be honest, was the room full of eyes and the lasers shooting around. Any way, great job, I hope to see more of this type of content. I think you could actually flesh this out in to a full fledged game. Keep up the great work.

Wolod responds:

Thanks! I'm very glad that you enjoyed playing my game! I'm definitely going to make an extended version of Knightin' with better balance, different dungeons and more content overall.
As for the medals: I noticed that you've actually unlocked 4 of them already. There is one advice I can give: Newgrounds API might not work correctly under AdBlock. Try to temporarily disable it (if you use one of course) and then try to unlock 2 medals that you're missing.

This game was fun to play. The pixel art looks great. The music is good. Overall a great game.

Wolod responds:

Thanks a lot!

Pretty standard for what it is, not a lot you can say against it or for it. I think you've accomplished well with what you thought out. So, props to you and you're project first of all.

The game and it's few enemies are pretty easy, but understandably probably due to because it's not very long. A story would be nice, some of the abilities are a bit basic and could be more fleshed out like the shield and dash, but are fine within the game you've created.
The music got a bit repetitive but not too annoying and the puzzles are a bit easy but are fine filler.

Like I said I think with what you've got to show is perfectly fine, I'd really just like to see this be more fleshed out a bit more.

I think the only thing that I can really talk about is the QR thing. I think it feels not needed for your game with how it is >currently right now<. As someone who doesn't use QR codes, the, yes, small extra steps, but, unnecessary ones, just feels gimmicky for just really easy puzzles.

I'll be honest, I haven't played a lot of the classic Zelda games but if you had to whip out your phone just to get a very small basic extra reward that gives you the answer anyway, I think that takes the player's focus away from the game rather than adding anything to their experience and leaves them wondering ''What was the point of that?''

I can understand why you probably added it though. You probably thought it would make your game more interesting or add more depth and unlike others, I think this is a pretty good idea. But, switching to my phone and installing and waiting for an app feels unnecessary and not exactly fun when the end game reward is so very little and when I'm told blankly the pattern/answer for the puzzle. It's way too easy for a small reward that it makes it feel unnecessary if I'm told the answer anyway.

It doesn't help also when they're in plain sight when a puzzle itself that didn't need a QR could of been there anyway, maybe if the QR codes were hidden and a bit more challenging themselves that'd actually at least give a sense of purpose and fun for a scanner to be used. Maybe those puzzles could also be a bit more rewardful in that they obtain something you couldn't find in the typical puzzle giving reason for the player to be seeking them?
(Lore, special items, etc?)

Anyway, I thought it was pretty good for as is. I hope you continue with it or at least the idea or something similar. Thanks for sharing your game.

Wolod responds:

Thanks for this great review! I'm going to create an extended version of Knightin'. I'll consider all the feedback collected to make something really special.