Reviews for "Ode To Pixel Days"

Truly awe-inspiring works that rock the foundation of the heart, touching each and every person on a deep emotional level are hard to come by. Such works should be lauded for their ability to be creative and inspiring through use of their deep symbolism that transcends words, while simultaneously tugging at the right emotional strings through player interaction that creates an all-encompassing, personally-satisfying experience.

Ode to Pixel Days, an experience that I'm hesitant to call a game due to its profundity and transcendence over normal "game"-like media, is even more fulfilling, inspired, original, and evocative as those experiences that have inspired its creation. Games like Braid, Limbo, and Dys4ia only wish they could be as deeply touching, engaging, original, and so thought provoking.

The symbolism is staggeringly deep, entrenched in the feelings of isolation from others that we all feel going through our formative years. Interactions and triumphs on the player's behalf are the representation of our maturity and growth from such trivial matters, just as these types of games, so rich in experience and full of life lessons, are the representation of our casting aside modern macho bravado found in other forms of game media.

To those who say games (or Flash games) are dying, I defy them to play Ode To Pixel Days, nay, I defy them to "experience" Ode To Pixel Days, and relish in what true art can be.

talhakaya responds:

Thank you for your very kind words, it means a lot to me that some people like you think it is a great experience. I think one of the reasons this game got its attention is that its story (or my story) is very relatable for a lot of people, especially at a certain age. Great artists like Jon Blow will not tell you what the game is about if you didn't find out by yourself. I was just open to tell everyone what I've tried to do with the game, because I wasn't okay that people thought Hans committed suicide. That's not the way to finish a game about growing up! I'm not okay with what I'm doing, I wish it standed out better without my help to explain. But I just don't want to depress people for no good reason.

I believe games are the true art form of the future, so I'm very okay calling my work "a game", I'm even proud that I'm making "games". I hope I'll make better games in the future. Thank you for your support. It means a lot to me :)

Nice game! I really like the nod to Mario Bros. in it. Although, I found a weird glitch. If something is about to crush you if you jump as it's going to crush you, you get stuck under it but don't die.

talhakaya responds:

Ah, that's why some people get stuck over there. Pressing escape and then "continue game" works pretty well. Sorry about this. Glad that you enjoyed the warp zone :)

Très amusant de retrouver tout cet univers de pixel!

I don't know why there is so much hate for this game. There is a good message in the story line. My only question is, why was there barbed wire in the end? Anyway, loved the game, some good puzzles as well.

talhakaya responds:

Thanks man! That barbed wire is just there to feel harsh. No more sense went into that, sorry :D Real world is a cold cruel place, and the only way to live in it is to adapt. Hans left his utopia to grow up.

Very glad that you enjoyed the game :) Thanks :)

Descent enough platformer but the message that you should kill yourself because you cant actually change who you enough that some random chick likes you seems quite drastic.

talhakaya responds:

It's not about killing yourself. Hans did not kill himself. He escaped his utopia to get back to living in real world. Thanks for playing!