Hm...
I was hoping for some kind of ethical dilemma, but the way the game was set up, it made killing the reds an objective instead of a questionable action. The graphics, the music, even the level design set a light (if not cheery) tone which removed any sense of weight to the killing of the reds. The game was solid, though, and I suppose I can't penalize a flash game for lack of philosophical content XD