Masterclass flash game.
This did almost everything right. Fantastic. Amazing, briliant. I could sing its praise all day long. I'm really not sure where to begin.
It was relatively short but in its lifespan it challenged me in a myriad of ways and I didn't feel like I was repeating a puzzle throughout the game. At the same time, the game didn't drag out, its lenght hit the sweet spot between too short to get immersed and too long to stay engaged.
Gameplay
The gameplay was intuitive, fun and challenging. Different aspects of gameplay were introduced so the player could get to grips with their mechanics and then combined to heighten the challenge. The level design supported this and its obvious you put a lot of thought and effort into the flow of the gameplay. Overall, it was excellent. The simple concept of greens survive supported this and gave it a coherant objective that was easy for the player to follow. There were no frustrating moments that were a result of a gameplay mechanic being unexplained.
Music & Sound
The music supported the gameplay and added a layer to the atmosphere that wasn't so noisy that it detracted from the experience. Again you hit the sweet spot between intrusive and un-remarkable. Simply put it fit.
Similarly the sound effects were clear and served their purpose.
Graphics & Aestehtic.
While not graphically impressive from a technical standpoint the games feel and aesthetic worked very well. With visuals beaing clear and pleasant without being noisy or impeding gameplay. The enviroments felt varied enough to keep me from thinking iw as in the same place. The simple design of the characters and the colours used to distinguish them were great. The use of black as the main enviroment colour with muted backgrounds adding flavour worked very well.
Definitely worth a play,