00:00
00:00

Reviews for "Alight (in dreams)"

I feel tricked...

Although I found the clock story a but more dark, I preferred the nicer story, but that's beside the point. I feel quite cheated because I spent forever replaying the game thinking if I cleared all the levels with the clock I would gain level 8. Why can't I find level 8?! I want to know so badly, because this is by far the best game of its genre I have ever played. At times I was on the verge of tears, but I did have constant goosebumps because it was so deep especially going to college in another state; it struck a nerve because I really miss my mom and I couldnt imagine not knowing since I really do dominate the conversation. Point being, I love this game to the point that my frustration runs deep. I want level 8 so badly...

I wanted to rate one less for it but I can't bring myself to do so... if someone could email me the level 8 solution I would forever be grateful. My email is bcarter333@ymail.com

Thanks

It's good, but it could have been so much better

It's a really good idea, with a slightly pretentious story and dull gameplay.

First of all, the idea is sound; flying around a dream-like world, searching for objects, trying to make it back to the anchor point... I get that. It's a nice thought. Simple but elegant, not too much can go wrong.

The story was... well, not brilliant. Just a little too pretentious for my tastes, and I didn't enjoy reading it as much as I'd hoped. It was a good idea to put these insights in, but there were too few for me to really feel enveloped in the storyline. Simply put, I really didn't care for the character I was playing, and if you're going to make a game like this, that's kinda essential.

The gameplay is dull, if not effective. It was challenging, frustrating in parts, but once you had mastered the controls it was fun to play. But it was the same thing, over and over, without variation. By level 4 I'd had quite enough of it. I thought the level styles would change, but the objective remained the same. I'd have preferred level specific goals, with different elements to keep things interesting; for instance, on the planetarium level, how about spotting all the stars instead of having to navigate through narrow passages for the umpteenth time. The design just felt a little lazy, with no rhyme nor reason to why you had to fly back through the passages.

I'd love to see some kind of spiritual sequel with some more innovation. In flash games, the gameplay is king - let the story come second if you have to.

cool game

An interesting game, It's better than most.

Beautifully oblivious.

This game has a story worthy of a novel. The gameplay is eloquent and addictive, I could not stop. And neither should you.

Great story, so-so gameplay

as everyone else said already, the story is good and i like ur concept. Gliding is fun too.

- gameplay is not great... i do think the glide and jump shud be separate buttons. occasionally i'd rather glide, but I have to use up the jump meter in order to glide. Also, gliding in narrow spot is difficult when u have to jump 1st.
- zooming closer when entering a room is not very helpful. makes it a little harder.
- the 1st jump is so low, why is that?
- i feel that the guy moves a little too slow.

at 1st, i picked the candle/feather/clock at random, and realised they are easy, medium, and hard. the alternate ending made me curious, so i went back to play again and choose all clocks. interesting.