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Reviews for "Depict1"

YAY! Just beat the whole game. Got both the good and bad endings. I really love this game. I played it a million years ago, and when I saw that there were achievements, I just had to try and get them all.
Some stages had holes in them, and it was kind of laggy, but I love the story. (Although it was kind of confusing at times.) The premise was amazing, and it was a great idea to have each level build off of the previous ones.

Pretty awesome, thanks! (However due to some glitches, I'm giving it 4 1/2 stars. Still love it, almost perfect. ovo)

THE ART IS SO PIXEL BUT THIS GREAT! 5/5
THE CONTROL IS A BIT MISLEADING PRESS SPACE BAR TO JUMP *BOOM* BUT THIS GOOD 4/5
9.00 / 8.00
GOOD GAME!

Amazing

The medal "Don't kill us" is wrong. I didn't kill the creatures BUT drop the block. Maybe I was found guilty of attempted murder.

Well, this is pretty good! It's not perfect, but it's sure enjoyable.

The graphics are nice, retro, cute, and slightly psychedelic. The game's environment is slightly crazy and surreal, suggesting that this may all be happening inside the character's mind. The music is excellent as well, providing the game with a slightly sorrowful tone, which matches its story.

Gameplay is pretty straight forward and simple, but satisfying. It's basically a standard platformer where you move around, jump and shoot, except with a few twists. First of all, the "tutorial" levels, so to say, all lie to the player, which is a pretty interesting way to kick off the gameplay. The person talking to the player constantly lies except in a single instance. Some stages attempt to fool the player into believing there's no exit, just so the player discovers yet another secret mechanic that allows them to follow on, and that's a pretty cool way to keep things going, in my opinion. Another cool twist this game has is that there are certain things that defy the player's "video game instincts": the glowing green crystals are actually traps, the spikes that are seen all around the floor are ammunition, shooting is only good for creating platforms and enemies are invulnerable to any damage. You can shoot projectiles to create platforms to hop through platforms that are too high to jump over, and that mechanic is used a lot in later stages. There are a few stages where the platforms shown to the player are not the actual platforms the stage contains, and that's another cool way to deceive the player.

It's like the developers of the game though of every way they could deceive the player and put it in at least one stage. That's the charm of the game, and what makes it so interesting.

Overall, though, I think the stages were way too easy and short. They were fun to traverse because they often involved discovering new secrets and reading bizarre dialogs from the mysterious liar, but still, the lack of challenge made them feel rather pointless at times.

The final level contains a dialog with the "voice" in human form. Turns out the "voice" is supposedly a part of the main character, or so it claims. It might be an imaginary friend that doesn't want the player to leave their weird dream, or it might also be a split personality that tried to make the player do wrong things... the story of the game is pretty open to interpreteations, and that's really cool. The thing I had to do in order to beat the final level is so weird I'm not sure it was the intended way to beat it, but I won't spoil it.

The only glitch I found in the game is that those bullet platforms make the character glitch like crazy, sometimes making it fail to jump. That annoyed me a lot, but thankfully, I didn't have to encounter that glitch so often.

Cute graphics, nice music, story that's up for interpretation, gameplay that's sorta cool, but too easy, and lenght that's a bit on the sort side. I think this game gets a... 4 from me.