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Reviews for "Asaroki 02- Encouter"

not bad, not good

I thought the movie was good, but I'm just gonna point out some flaws. There no background music, and animation was... mediocre, and the voice acting and script wasn't exactly "well". xD;;

I know making flash movies are long and hard, so KUDOS for making it. ^^

I hope to see more of your movies in the future.

i dont really like this much

well i saw the art and i was like Wow this person could have thier own cartoon some day but also i realized it was very disproportionate(im not sure on the word damn spell check) i watch anime like death note and FMA but i and i noticed that the head was way to big compared to the body the unless you were going for a chibby then you need to shrink the head and make the person taller and head more heart shaped the shoulders i think were pretty well done but you really should work on the voice acting but i believe in a year or two youll have you own little cartoon on tv

Pretty good...

I enjoyed this. Would've taken ages with the attention to detail. Though I think it could be better with a few pointers. I think it would've been better off without the anime theme. Also, it would've been nice to see some of the destruction on the news report (broken windows...)
Good luck on the next one.

WTH

The animation needs ALOT more work! Make them smoother and have more feeling !

Far From Perfect

Since I didn't mention much about the initial episode's introduction to the game, I realized that it was inconceivably crucial... far more crucial than this section.

The thing I hated the most is that I missed the misspell of "Encounter". It's not as lackluster an art style that you might think, as it is colorful and classic Anime... very distracting for the eye. Proportions are still an issue, but put it aside--this took a year to finish, top to bottom, and episodes are being released now. The crude tweening and ill proportions are the only things marring up the art direction.

Another thing that got me is both lengthy news report, a "Lecture" that conveys information to an audience in a very dry fashion. In writers' workshops, they use that term because it distracts you from the action. It's also inconceivable that a series of isolated murders, connected or not, could cause a massive panic. It wouldn't be branded an act of terrorism either. It has to be a large series of murders before people start to worry, and despite the work put into the television sequence, it didn't fully explain the severity of the conflict. Thus, it failed in two ways: it spat out facts, and those facts weren't even the correct ones to get Raine out of her comfort zone.

In that sense, Rose better not be a throwaway character. She appears to be the antithesis to Raine in temperament and occupation. This could explain their friendship, but their differing approaches to problems might cause things to go sour, even shatter the friendship. Authors cannot, under any circumstances, leave alone any situation that could be exploited into generating a plot-advancing conflict.

Dialog is generally strained, either overacted or off the mark completely, possibly both. Phone calls are horrendous. If you ever played the U.S. port of Grandia (PlayStation), you'll know that the US localization was critically acclaimed--par excellance, actually--especially the in-game text. However, their voice-over performers utterly destroyed their lines... the vocal clips, of all things! You can't even call it talking, let alone acting! Granted, Grandia is a top-notch role-play adventure, worth its price in blood diamonds (if that's what it takes to secure a copy), but plenty of fans and magazines gave the game flak over that issue.

Asaroki's voice-over work immediately reminded me of Grandia's Curse. Now, should Laura continue to animate and perform voice-overs, then a few suggestions include writing a script through a series of prompts that suggest what conversations do and where they go... then hit record with Audacity in full swing to see where thespians take them. Or, simplify the process and write them only after talking to oneself while Audacity is recording.

Actually, talking to yourself is one of the most indispensable tools of any writer or thespian. Related tricks inlcude regularly performing stereotypical impersonations of stock character voices, testing your range, reading everything aloud (not just quotes) and, if you're totally stuck, seeking advice or networking with Rina-Chan (aka Kira Buckland), EgoRaptor, and Tomamoto, to name a few. Last I heard--don't quote me on it, it's been awhile--Rina-Chan operates a Voice Acting Club.

Last but not least, learn to listen! Listening to dialog, colloquialisms between people, dialects, and altering one's own voice, are all powerful tools to clear up any amateurish voice-over production.

The second episode of Asaroki doesn't generate nearly as much tension as the prior episode, but it is still eerie, and maybe a little girlie. I recommend they make a series entry for this one, and also recommend it to the Serious and Anime Collections... even if it is far from perfect.