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Minigod

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DUG 10 km2 5 Points

You dig this game

FIRST BUNNY 5 Points

Oh... a bunny

FIRST PLANT 5 Points

You found life on this planet!

100 PLANTS 10 Points

It starts to look a lot more green...

DUG 100 km2 10 Points

You really dig this game

FIRST HUMAN 25 Points

First man on this planet!

100 BUNNIES 50 Points

Oh no, more bunnies...

100 HUMANS 0 Points

The dawn of mankind...

1000 HUMANS 0 Points

This planet will never be the same...

Author Comments

**WELCOME MINIGOD**

You landed on an empty planet with nothing on it. But perhaps by digging a little, you might find something.

This is a God game created for Ludum Dare 45: Start with nothing.

https://ldjam.com/events/ludum-dare/45/minigod

```
ARROWS to move
SPACE to dig and examine.
TAB to leave, enter spaceship.
H for help
```

**Goal:**

Grow your world until you reach 1000 humans.

_____

**Dev notes:**

This game was a real torture to make!

So I came up with this brilliant idea. How about instead of programming the AI, I just let players do it themselves? Cause really, I really suck and programming AI and I didn't feel like it. So I came up with this convoluted dialog system to setup AI, and it was even more difficult than making the AI itself. Plus for testing, I did have to come up with semi descent AI, using my convoluted system.

Anyway, halfway through, I was thinking let's just ditch that idea... then I changed my mind and left it in there.

So there you go. A game halfway done, missing all the AI, but you as a player get to fill in the blank. I did manage to multiply my rabbit population, then gave up afterwards cause it was too complicated. So if you do manage to reach the two last achievements, please do let me know cause I haven't even got to that point yet.

UPDATE:
- Added the ability to import/export AI and get that persisted across games.
- Added mutation (color plant).
- Removed some restriction on spreading bunnies.

UPDATE (10/10):
- Given that nobody's able to make humans, I enable the menu with some hints on how to enable evolution of bunnies, and made them improvable.

(10/12)
- Lower evolve restrictions of bunny to HIGH energy from MAX.

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I always seem to lose the ability to move after a while. I can drill. The game is still going, but I can't move.

A brilliant idea that I am sure will be used as inspiration for many game developers in the future.

To your credit, it was executed on well enough such that it was entertaining and intriguing. But, as you said, the game is definitely in an unpolished and unfinished state. Most notably the gamut of bugs that exist in the game from Not a Numbers appearing in bunnies after they spread, to bunnies not being able to explore, to humans not being able to spread, the list is quite extensive.

Still even with all of these problems, the brilliance of the idea is enough for me to give it a 4 stars. I look forward to the games that will come out of this pioneering idea that will be able to refine and execute on it better.

I don't understand what I just played or why I played it for so long. I am so confused. Good job?

the teaching doesnt seem to work for me

after 100 bunnies i couldnt move anymore i cant even click into the game now i guess its the tab glitch im using chrome

Credits & Info

Views
4,126
Faves:
20
Votes
186
Score
3.32 / 5.00

Uploaded
Oct 7, 2019
2:46 AM EDT
Genre
Simulation - Other
Tags
Software
  • JavaScript
  • Piskel
  • BeepBox