Platform Picasso

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1 5 Points

Beat level 1!

10 5 Points

Beat level 10!

2 5 Points

Beat level 2!

3 5 Points

Beat level 3!

4 5 Points

Beat level 4!

5 5 Points

Beat level 5!

6 5 Points

Beat level 6!

7 5 Points

Beat level 7!

8 5 Points

Beat level 8!

9 5 Points

Beat level 9!

11 10 Points

Beat level 11!

12 10 Points

Beat level 12!

13 10 Points

Beat level 13!

14 10 Points

Beat level 14!

15 10 Points

Beat level 15!

Secret Medal ????? Points

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Author Comments

A and D or Left and Right Arrows to move
Space, W, or Up Arrow to Jump
1-5 or click on the color blocks to select paint
Click and Drag to paint
R to reset
C to clear
M to mute
Esc to return to the main menu
In freeplay: Shift + 1-9 to change the COLOR of the paint you're using
Backspace to hide/show GUI (for screenshot purposes)

Platform Picasso is a platformer in which you have to paint various types of platforms in order to reach the end of each of the 15 levels.
There is also a Free Play mode where you can do whatever you want with infinite paint!

Please note: infinite paint means that Free Play is really only limited by computer performance. Painting too much (especially with the moving paints) can quickly slow down the game to the point of freezing. Just be cautious.
Also note that due to the limitations of WebGL, creations in Free Play unfortunately cannot be saved, aside from taking screenshots.
Final note: clicking and dragging off of the game window will cause the game to lose focus. This may cause your paintbrush to paint without your input. To fix this, simply click back on the game window to make it regain focus. Try not to draw off of the game window.

If you take any good screenshots of your creations in game, we'd love to see them in the Platfrom Picasso Discord server: https://discord.gg/E4TwMwz

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The game works just fine on my Windows system. I don't know why other people are experiencing issues.

There are some frustrating parts like in the second level where you keep hitting your head against the red outer boundaries ... (You might want to make it more forgiving, especially in the early levels).

I like the idea of the different colors having different physical properties. Although we have seen games of this type before, that's something I think is a new twist on the genre. Very creative!

Just an idea: You could replace the main character with Picasso's Harlequin or something similar ...


The game was frustrating, the brush wouldn't work (I.E Not paint or paint on its own) and it was hard to judge the distance when the camera is focused on the character the entire time, I would suggest a full-screen effect. Its a great idea, just not realized very well.

The stages where things besides yourself are moving, so that'd be level 11 on, become impossible on some computers because the paintbrush refuses to paint and/or only sometimes paints (even if you have enough paint "ammo" left) due to terrible resource management on the part of the programmer. Incidentally it's also why the game has terrible performance just overall.

Go ahead and rate me down like you did with the other honest, but low-scoring review as it's clear you're a type who can't handle constructive criticism and believes your creations are perfect as-is.

The music is good, but certainly not the programming.

GoodL responds:

There have been several low-scoring reviews that provided actual constructive criticism that I was happy to receive. The review that you're talking about was not constructive in any sense, it was just ignorant. It was also 50% nonsense (What does "Who ever thought doing this under a time should be booted." even mean? The game isn't timed so it can't be that...) I don't mind receiving low scores, and in fact I welcome the feedback. Just saying "awful execution" isn't constructive feedback.

I tested the game on some very low-end systems without issue, so I thought we were in the clear. I did know that there would still be some variance however. Still, the game did fine on all of the beta-testers computers as well as all of the desktops and laptops of various operating systems and browsers I tested. Again, I figured there would be some computers that couldn't do it, but I never got to see that with my own eyes, so I just had to work with what I had.

And I agree with you, I don't know very much about resource management or what's going on behind the scenes on computers for the most part. I did the best I could, and I'm sorry that it didn't work well for you.

What I would say to you is to not assume so much about people you don't know. I'm far from having any sort of god-complex surrounding my work. I don't believe I've ever created anything "perfect" in my life (I certainly don't think this game is perfect by any means), and you're basing all of these assumptions off of one review I "Whatevs" reacted, which you find credible because it's a low-score. Essentially what I'm saying is you could have just given a genuine review instead of being rude.

Why is the cursor so slow? and like someone else said, sometimes it paints on its own. But it's a good idea for a game. The music is good, but doesn't fit the theme of the game in the slightest.

GoodL responds:

The cursor is slowed intentionally for various reasons. One of the reasons is because if you draw off of the game window, it will cause the game to lose focus, meaning it will no longer receive inputs, resulting in the cursor "painting on it's own," just as I stated in the description. Due to the limitations of WebGL, I cannot control this.
In future updates my intention is to put the game in a sort of frame, which will give some extra room in case people click and drag too far. That's the best I can do.

It was hard for me to understand this. I couldn't control the camera or anything. It just showed half a blank screen. At least I was able to get one medal. That's all I really wanted. The controls are pretty good though.

It is a pretty unique setup. It's nice to see Picasso being honored. The music's fairly nice too. I could at least appreciate it. It's probably just the cheap laptop I'm using.

GoodL responds:

Well thanks for giving it a try!

Credits & Info

3.18 / 5.00

Oct 10, 2018
9:30 PM EDT
Action - Platformer - Other