Nice game! Feel nostalgia when i was playing Zelda and i like the pixel art of it. I think the mushroom enemies needs a bit more flashing? When i slash them the feeling doesn't really like im hitting something
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Pixel Day 2018 1st place! Wow, now that's really cool!
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Thanks for the frontpage and happy Pixel Day!
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***UPDATE***
V.1.2 change log:
- fixed incorrect room transition bug
- added option to disable autosave between floors
- added minor healing effect on checkpoints and after respawn at the floor entrance if player is low on health
- code optimization
V.1.1 change log:
- increased speed of player, enemies and projectiles by 15-20%
- improved dash ability
- added additional sound effect for stairs
- fixed healing drops stuck inside the walls
- few tiny bug fixes
V.1.0.1 change log:
- revamped shield ability
V.1.0 change log:
- added alternative hints for puzzles (QR code scanning isn't the only way to solve them anymore)
- added multiple languages support
- small bug fixes and balance tweaks
***DESCRIPTION***
Once upon a time in a distant kingdom far far away...
Well...
You're not here to read this crap, am I right?
Let's cut to the chase.
You're a brave knight in a search for loot and fame.
And there is a dangerous dungeon made just for you.
Why are you still reading this?
Onwards to glory! Chop-chop!
***CONTROLS***
This game has a full gamepad support.
Nice game! Feel nostalgia when i was playing Zelda and i like the pixel art of it. I think the mushroom enemies needs a bit more flashing? When i slash them the feeling doesn't really like im hitting something
Thanks for the feedback!
This is really good. Legend of Zelda flash back. Lose half a star for the QR code thing.
Thanks a lot! Each puzzle has multiple hints. QR codes are the easiest to find. There are another, hidden much better.
Fun little game made out of love. It's not anything new but if the formula works why change it. The qr puzzles are okay, I liked the idea but I didn't like that there was two of them, after the surprise wears off they are more of a chore than an actual puzzle where you have to, you know, think. I didn't grab a key on the first room (by accident) and missed completely the qr puzzle on the second room so I had to figure out how to unlock it completely on my own by having level awareness, which was actually fun. The pixel art is neat and looks pretty good but a minor nitpick is that the pixels aren't respected as pixels, like, if you tap walk you'll end up with your character between two pixels. The music is okay but feels a bit repetitive. It does blend well with the rest of the game so that's nice. The gameplay is what you'd expect from a zelda-like game and it feels good to control the character. The writing is fun, it doesn't take itself seriously (at all) and I'm fine with that, it's the kind of thing you'll only get from small indie thingies. It was worth the time it takes and I had fun... Nice work, dude!
Thanks a lot for this great review and valuable feedback! I'm glad that you enjoyed Knightin'. And I enjoyed reading your review as well :)
I think its enjoyable, but I have a few problems. I think the Knight is just a little to slow, there should be an alternate to the QR puzzles. Overall I like the Binding of Isaac feel it gives, with a little polishing it could become something good.
Game was updated today. I actually added alternative hints if you don't have (or don't wish to use) QR scanner on your phone. They're not very hard to find. And I'm very glad that you enjoyed the game. Have fun!
I got stuck in the options screen? I could not figure out the button to send me back to the main menu.
-V
Try to press Escape on keyboard or B on gamepad :D