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Shield of Protection 5 Points

Place it in front of anything dangerous. It's as simple as that.

Super Sharp Sword 5 Points

Swing it towards your foe. Haven't won yet? Repeat previous step.

Ghost Amulet 10 Points

Makes you invulnerable! But only after you were hurt...

Ring of Speed 10 Points

Allows you to dash because walking is slow and boring.

Glug-Glug-Glug 25 Points

Big Red Potions... There is always not enough of them.

The Goal! 25 Points

Qaug is dead. Are you happy now?

Author Comments

Pixel Day 2018 1st place! Wow, now that's really cool!
Thanks for the frontpage and happy Pixel Day!

V.1.2 change log:
- fixed incorrect room transition bug
- added option to disable autosave between floors
- added minor healing effect on checkpoints and after respawn at the floor entrance if player is low on health
- code optimization

V.1.1 change log:
- increased speed of player, enemies and projectiles by 15-20%
- improved dash ability
- added additional sound effect for stairs
- fixed healing drops stuck inside the walls
- few tiny bug fixes

V.1.0.1 change log:
- revamped shield ability

V.1.0 change log:
- added alternative hints for puzzles (QR code scanning isn't the only way to solve them anymore)
- added multiple languages support
- small bug fixes and balance tweaks

Once upon a time in a distant kingdom far far away...
You're not here to read this crap, am I right?
Let's cut to the chase.
You're a brave knight in a search for loot and fame.
And there is a dangerous dungeon made just for you.
Why are you still reading this?
Onwards to glory! Chop-chop!

This game has a full gamepad support.

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so i got to that first puzzle with the QR code. minus a star.

then the second puzzle with the grid of light pads. there was literally NO clue in the room for solving that puzzle. minus another star.

Wolod responds:

QR codes contain solutions, you can solve puzzles without scanning them. Hints are not located in the same room, but they are hidden on the same floor. Here is the screenshot with the hints for the first puzzle: https://imgur.com/Bub0Y6o
Hints for the second one are scattered all around the second floor.
Anyway puzzles unlock HP upgrades and you can beat the game without solving them. Hope this will help :)

Pls give us a fancy ending

Wolod responds:

I'll think about that :) In a sequel perhaps?

fukin amazing

Wolod responds:

Thank you!

My absolute favorite, I crave more! The style and feel of this game is everything a player desires out of an adventure game, it feels extremely Zelda-like in the best ways possible. I can't stop playing it over and over, thank you!

Wolod responds:

First of all I'm very glad that you enjoyed my game. Going to release its much longer sequel on Steam very soon (expect free demo on Newgrounds). And I started a new little game for Pixel Day. Hope it won't disappoint you. Comments like this inspire me to create more and better games. Thank you very much!

Its a good start, just kinda lacking. Though knowing that this game is the base demo I have good hopes for it.
Edit: I think I've figured it out after replaying it. Legend of Zelda:The Minish Cap is one of my favorite games of all time. So by all accounts I should love this game, however I don't. I can't help but feel like this is a demo to Minish Cap, an alpha. The main problem with the game is the repetitive music. It's not bad at all, just repetitive. Another problem is how much the difficulty spikes when going to the third floor its just too high. Why is the shield in this game so bad? You can't use it to position your character into a more advantageous spot you'd just get hit while trying. I'd recommend fully ripping off Minish Cap's use of a shield, fixed aim in one direction. Even if the shield is garbage in regular combat I expected to need it for the boss. Spoiler I didn't need it. This is my final nit pick, make it so every item found in the dungeon is used against the boss. The only exception to this would be items bought from the shop. I hope this helps, since I want to see more of this style of game.

Wolod responds:

Thanks a lot for this detailed review!
I'm a big fan of old 2D Legend of Zelda games too. Minish Cap had the most beautiful pixel art in the whole series and the growing/shrinking mechanics were brilliant!
Yep, this game isn't perfect. I created it in 16 days and music was made in the last hours before the Pixel Day. I hate the repetitiveness of the main dungeon theme too. I'm working on Knightin'+ right now and I can assure you that it will have completely reworked soundtrack. I'm going to improve the shield usability too in that sequel. And there'll be at least one boss fight where shied will be very useful.
Thanks again for your feedback, it was very helpful. Time to play Minish Cap again on my trusty emulator in order to remind myself how the shield was implemented there ;)

Credits & Info

3.85 / 5.00

Jan 23, 2018
9:53 PM EST
Adventure - Other