It takes a while to find games like this on newgrounds. I'm talking about jewels. This game was just amazing. All the tricks you used to answer the riddles and the endings themselves are just amazing. I just wish I didn't have to look up the secret ending because I didn't have the smarts to get it. You must make more. I think I have gotten one of the biggest scared from an online text game at both the ends. You must continue and make longer games.
I can't suggest people play this enough as It is just so good. I played this game for half an hour straight just to get both endings. I love the subtle hints you dropped and how it all tied up. It takes a long time to come up with an idea like this I suppose. Please continue to produce more amazing games in the future!
Don't worry about the secret ending; it's not about smarts, just about random curiosity :)
It's great that you enjoyed the game! Seems you found the sequel too. It's similar, yet different, I dare say. I've still got some plans for the third game, but I won't have time to make it in the near future. But I do have some ideas, so whenever inspiration really strikes, and I have enough time, I'll start the production.
The idea itself originated while I was lying in bed, out of nowhere. But I did spend a fair amount of time developing the rest of the puzzles, while maintaining the story and the atmosphere. Thank you for playing, and for leaving such a motivating review!
Holy shit, this was amazing.
The secret ending is way more frightening than the original, I'm still surprised I actually got it.
This game is a masterpiece!
One of the best games I've ever played on this sight.
I'm very glad you liked the game. The secret ending is there as a bonus for people who got really into the game, kind of hinting at the sequel :)
So I'm glad you played that one as well!
Thank you for your thoughts ^____^
Oh the first four red letters had me thinking in a different direction, and the next 3 only furthered the misunderstanding. Did you do that on purpose? Great game!
Beware the red herrings ;)
It's nice that you enjoyed the game!
It seems you found the sequel as well :D
What a ride! I wish there were more games like this out there. This game was both mentally stimulating and psychologically thrilling. The story was engaging, and the puzzles were clever and well-constructed, and some were pretty difficult. I felt a bit like Sherlock Holmes solving them, which was a very enjoyable feeling. :) The music was powerful too, and aided a lot in the psychological effect. And that ending though...I actually got a chill when I pieced it together.
Pretty amazing what you can achieve with just text and audio. Well done!
Hey, it's great that you enjoyed the game :)
I suppose that I too wished there would be more games like this out there, which is why I created a couple of them! If you felt like Sherlock Holmes, and it gave you a gratifying feeling, I suppose my work here is done, hehe :p
I'm also happy to hear you enjoyed the music, since I made that myself, as well! In fact, I made the music before actually making the game, though I already had thought out the idea and concept for it.
Thanks a lot for the review, dreadpiratekat!
This was by far my favorite game out of the few I played tonight! :D I got lost on some levels, though I completed the other ones within ten seconds. I searched for some of the answers, and I was actually disappointed in myself for doing so because I realized I was on the right track; I just needed a little more time. I can see the mental benefits of playing what you call "psychology" games. I realized that on each of the difficult levels, I tended to think outside the box for about the first minute or so, but over the course of a few minutes, my thinking would become more rigid, and then solving the puzzle seemed impossible. I recognize this tendency of mine from my high school math courses: if I was able to solve complex algebraic problems within the first one or two attempts, I would seem like an expert, but if I failed the first couple of attempts, I would seem like a quitter.
The puzzles are well designed. I think the game's difficulty is perfect, and I actually like that the levels are not in order of increasing difficulty. The storyline seems to be generic (I don't know why I'm saying this when I've barely played any games of this genre); however, the narrator is a very interesting character! It's interesting how you were able to put yourself in the position of such as person in order to make the narration so engaging.
Did you make the typeface? You might not want to follow my advice on this because, as I told you, I have poor vision that can't be fixed with glasses, so I'm of a small minority, but the text was extremely difficult to read. The size is fine; the problem is that the individual letters aren't distinct enough. I think there should have been more contrast in the type design.
Thank you very much! For playing the game, and for leaving this nice review :D
The difficulty definitely doesn't increase exponentially, which is an interesting touch on my part. I'm not even sure myself exactly why I did it, but I do remember me wanting the first puzzle to be first, and the last puzzle to be last. So when one of the more difficult puzzles was already at the start, perhaps I decided to focus on an interesting game, instead of a perfectly balanced one :)
Don't worry abut looking up answers; a lot of people have done that. Who knows, maybe I would've myself too? If one is unlucky, sometimes a certain puzzle simply doesn't click, whereas the following two might do so immediately. This game also requires quite a bit of patience, I'm sure, along with some free time.
I've come to the conclusion that the difficulty is apt too, and I'm glad you feel the same :)
Since there are about an even amount saying the game's too easy, and too hard, and those who think it's good, chances are it's fairly balanced in that respect, for what kind of a game it is.
I too would place these in the more abstract and difficult to define, "psychological game" sub-genre. Quite obviously, since I've been inspired by games of that same nature. I'm especially happy that you liked this one a bit more than the other games you played last night!
The story itself is quite simple indeed, and has a continuation in the sequel which I released last year. As you analyzed, I placed the focus on the narrator, villain, or what have you. I guess specifically, on making the dialogue interesting, while still being relevant for the "puzzles", if you will. As we've talked about, I enjoy when games have a good atmosphere, which I tried to accomplish in this game. Partly, through the music I composed for this game, before even making it!
I actually took some steps to be able to go into character (some of which included listening to certain types of music, and performing thought experiments). That probably wasn't necessary, but if the result is good I'm not going to complain :D
Sorry about the font. Your criticism is very vaild, not only because of your vision, since other people have complained as well. I think the style was the right to go with, as that got a fair deal of praise. But the actual execution could've been pulled off better. A lot of people try pressing "2" instead of "Z" in the beginning, for instance.
Thanks again for your well thought out and written review! I appreciate it very much :)
Perhaps someday when you feel like it, you'll try out the sequel ^ ^