That's quite the review to take in! Also because you're very poetic in your writing somehow, and English is my third language... Thank you so much for spending your time by writing out your thoughts on a piece made by me :O
"You have an ear for the right timbre in how you introduce each part."
=> I usually give all credit like this to my unconscious. I really have no idea what I am doing, but I have a small voice (perhaps not literally) telling me how or what to do, and eventually, things tend to work out one way or another. Same thing when I play the piano; my unconscious brain does all the real work, while I'm just there observing, very contect, experiencing flow :/
When I start thinking, I often mess things up XD
Either way, I'd say that everything comes down to trial and error. How good something I've made is, is often very reliant on how quickly I tire and decide that a part is finished (though it could be improved upon). I'm sure many people feel like this.
Anyhow, long tangent aside...
It's funny that both places you mentioned (0:56 and 1:29) are at places that were the most inpired by the pieces I linked to :p The reason for this is probably that those are the only parts that are easy to grasp and name, as they actually use somewhat normal instruments.
"I could be wrong as it's a little difficult to tell but my guess is the chord progression there is G minor>E-flat minor in its first inversion> B-flat minor"
=> Nope, you're not wrong; you're totally right! I believe there is some kind of D-minor before the G-minor as well, which completes the whole segment. You've got a good ear, far greater than mine.
Oh, and that "arpaggiated synth" you're referring to... I wonder if anyone would ever know that that is actually DSK Harmonica unless I revealed it >:D
I mentally divide this piece into three separate parts, but that's probably only because I know the process behind the piece. Dividing it into too parts makes a lot of sense too.
"...it sounds really well produced for recording your own sounds."
=> I almost had to *lol*. I'm really happy it worked out in the end, but for the recording process, I literally brought my laptop next to some glasses, opened Audacity, hit record, and did some weird stuff. Same thing with the vacuum cleaner (the idea struck me while vacuum cleaning...). The sound sounded horrible at first, but after some HEAVY non-professional mixing, I made the best I could with what I had :)
I' happy enough to inspire a will of experimentation, even if it's not brought to action for now at least.
(I'm thinking of making a track using only sounds made with my body [mouth, hands, pen... I MEAN PECS. Yes... With my... Pecs...])...
I guess that not everything makes you visualize a story in one's head. At least this is quite often the case for me. Luckily, I'll get to create my own story for this, which maybe you'll play and read through if you're interested ;)
I can relate to listening to the "music and/or sounds alone", so to say.
"When you provide a chord progression in the middle of ambient soundscapes, whatever the choices you make will provide a striking contrast in a way that couldn't be heard in the same light as if it was already surrounded by tonal harmony"
=> I agree.
"For the purpose of a game, and I'm curious how you will utilize this music if the music is to flow with these different parts as is. To me, it sounds like an overview for the whole score of the game soundtrack. Therefore, menu music or intro seems appropriate for this. Nonetheless, that is just my own initial thoughts. "
=> Hmm, tricky thing actually. See, usually you make the game first, and then the music. Then you can build the music around the game, so that it fits. Either that, or you make a game, and then look for an already existing, suitable piece. You can of course also build a game around music, but that isn't what I'm going for either.
What I'm thinking is this: I have a very clear image of which moods/sounds I want the player to experience while playing the game, so I'm simply jumping in to the work from a slightly different angle and hoping that my subconscious was right and that the game and the music will fit together, at least to somewhat of an extent. For some reason; I think they will do.
Your idea of menu music isn't bad, but I doubt that the game needs a main menu (it'll probably feature a pause menu though, but the music will probably just be more silent). It'll be a text adventure game, which makes me pretty confident that things will somehow work themselves out.
It's difficult for any of us to critique such aspects of the piece before we've actually seen the interaction between the game and the music. There might be a different composition during the ending though)! I won't promise anything :/
=> It sure is. Partly, because it goes on forever (though the jump loop coul've perhaps been better). It really leaves no room for disclosure. This is pretty intentional at least. As the game will be a mystery/puzzle game (with small parts of horror, lacking a better word), I think that it's best to use a very open ended piece, especially as I am intending to create another much shorter piece which will not leave things all that open for the ending (or at least one of the two endings, if I create an alternate version!).
I always try to think about the reader's perspective while I'm writing (especially if I'm writing a story), and the game will be a story of some sort (I don't want to reveal too much). This music is hopefully fitting with the story, so in that way, I guess I am thinking of the listener, which will actually happen to be the reader as well (cop out detected). I might even incorporate things so that music is literally played in the game as well, thanks to what you said though, as it wouldn't actually change the story at all, but actually help with the altarnate ending! (whoops, have I said too much ;D?). This is probably not what you intended, but it's what I'll roll with! Now I've gotten two new ideas for the game, thanks to you and LunacyEcho, because you left reviews! I doubt you'll make it to the credits though, sorry!
"What I said might not apply to this piece in particular as long as you can defend your choices. If this was the objective, then well done."
=> I won't defend anything until the game is completed, as this piece is so reliant of it. What is intended and what is not may not matter if the end result is good, is what I'm saying XD
(I didn't really think about the process as deeply as you have, so I actually don't know exactly what I intended. Maybe I should ask my subconscious.)
Once again, thanks a million for leaving such a well thought out review, Phonometrologist! It made me think more, and it definitely made my day :D!!! (Sorry for potential spelling mistakes/ grammatical errors/ muddy things that are hard to comprehend because of sloppy writing. It's late, and I'm not usually very keen on grammar checks...)