PewDiePie Adventures

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Chop Chop Chop 5 Points

Try to play the game in Chopnese.

My Name is PewDiePiiiie 5 Points

Visit PewDiePie's channel.

The Plot Thickens 5 Points

Reach the first cutscene.

Go Barbie Go 10 Points

Beat the Barbie level.

Girly Hero 25 Points

Beat the game and save Marzia!

Stupid Rock 25 Points

Defeat the first boss.

More Evil Than Barrels 50 Points

Defeat the second boss.

Heart of Iron 100 Points

Beat the game in under 6 minutes.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

EDIT: Listen up guys, I know this game can be a little hard, which is why I put hints on the bottom of the screen. If you're stuck, it's really important to follow these hints, as most of them will tell you what the ONLY way to beat a level is! Any reviews made by people that failed to read the instructions or hints will be flagged for removal.

EDIT 2: Alright, this is now even easier to help the newbies out there. The Barbie level remains quite difficult, but anybody remotely competent in platformers should fall asleep during the rest of it.

EDIT 3: If any of you need help on a particular level, you can see a speed run video here (PewDie, I know you're going to use this to cheat you little barrel):
tinyurl . com/6q9vlzr

EDIT 4: Scoreboard is FINALLY WORKING!! All you bros have at it and see who's the best!

This is a project I've been working on for a while as a tribute to the YouTube user PewDiePie. It's also the first time I've used my award-winning platform engine to make a real game.

This game is very short, and can be completed in under 5 minutes (my best score is 277) with a little luck, but it should still be worth playing. I do suggest checking out PewDiePie's channel prior to playing. though, otherwise the story will seem rather confusing.

The games I've made references to are listed below:
Amnesia: The Dark Descent
Penumbra: Black Plague
Half-Life (Afraid of Monsters Mod)
Dead Space
Nosferatu: The Wrath of Malachi
The Calling
Barbie Adventure
Ao Oni
The House


kool game pewdie would feel honor and i think he will love this

Kwing responds:

He played it a loooong time ago but never finished it.

Jumping in this game was almost as infuriating as pewdie himself, however, still somewhat alluring, like pewdie himself. After dying several times because of the awful jump mechanic, coupled with life-draining touchable A.I., I had to give up early, tell the game to fork itself, like pewdie himself.
80% Good. Just needs some technical work. Health & jumping.

Kwing responds:

Interesting, I'm glad you still gave me a significantly high score. I wanted to make Stephano and PewDie both jump higher, but it would have made Piggeh less useful as a character.

The programming for this game is so nonsensical. The barrel level was completely bugged because the walls constantly dragged me back to the start but I managed to actually get through it. The enemies sometimes kill me in one hit (some I understand) and then there are just some wrong things. Stephano's activation doesn't do anything and neither does his sword. If he is able to kill something once, he should be able to kill it again. Get on track on which characters can hurt what. The levels where barrels were used were awful. The only one I liked was the big barrel. You should rethink where the barrels come out and when they come out. Too much is going on. Also, when in chair mode the skull still hurts me and that is annoying when chair mode is supposed to help you not get hurt. I give you credit for trying to make it challenging, but you completely went overboard with it on most of the levels. Entertaining yet it got so infuriating that I had to write something down since no one else is going to. You did an alright job but you should know better if you've played a platformer before. Timing is everything and that you can't overload sequences in a level. Could have been done better.

Kwing responds:

You're making some solid points, but you really could have stood to organize your thoughts a bit more. Let's see what I can pick out and address...

Certain things like who Stephano can kill and who he can't, or things dealing inane amounts of damage, are intentional. Stephano can kill some things all the time, and other things only when in Golden Mode. If an enemy appears overpowered, it's almost always because a statue is boosting its abilities.

Ruben's damage when you chair mode is most definitely a goof, I do apologize for that.

The barrels, as others have said, can be annoying. As anyone who plays the game would agree, they are most deadly because of their knockback rather than their damage output, although at its initial release this game had barrels dealing double the damage they do now. I tweaked the game at several points reducing the difficulty but did not want to make it any easier than it is now.

I understand that it's missing polish in a lot of areas, but platformers have never really been my forte. I'm glad you got into the game enough to write out as much as you did.

-demonic voice- pika pika (nothings scarer than me.......) -gets past the rolling barrels- -scary face shows up- (AAAAAAAAAAAAAAH) PIKA PIKA

Kwing responds:



Kwing responds:


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Credits & Info

3.99 / 5.00

Mar 21, 2012
12:06 AM EDT
Action - Platformer - Puzzle