You sir recieve a 5/5 and a 10/10 with me, something rather difficult to achieve considering I find a great deal of games cannot meet to my standards. You, however, were excellent. The puzzles were not too difficult, but still very attaching and kept me in my seat.
The graphics scared me later on as the tiles began to appear, but I figured out on about the 18th gem that it was suppose to do that, then the whole dumbing of the graphics to rectangles and colors was both interesting and unexpected. The music also fit well.
Once again, my hat is off to you, dear designer.
The Gem Effect
First The game looks awesome
Then There are misplaced tiles
Then there are weird tiles
Then the music glitches
Then the glitching becomes way too much
And when you get all of the gems the game becomes all pixely and retro.
BTW Awesome Game!
I never rate, but...
This game is fantastic. I didn't even attempt to solve the puzzles, as exploring the world was in itself a pleasure. Thanks!
Spent 3 straight hours on this thing. (SPOILERS!!)
Thoughts in sequence:
"Game looks great."
"Strange, I'm seeing some misplaced tiles, too bad, the game's great otherwise."
"Damn, more glitchy tiles, I think I should refresh this... nah what the hell leave it be."
"The tiles are getting more ridiculous."
"Now the music is 'glitching'?"
"THIS IS F***ING AWESOME!"
Although mind-rape games are getting more abundant here on newgrounds, they'd inevitably define themselves as such from either the very start or simply very early into the game. This was the very first game that I played that had me well into 70% of completion (with hindsight) and still did not have a definite idea if this game was MEANT to glitch or not.
The puzzles range from 'simple' to 'may require planning your steps', but nothing thrown at the player can be called mind-jamming or excessively difficult: THERE ARE NO DECEPTIVE PUZZLES IN THIS GAME, YOUR FIRST IMPRESSION OF THE PUZZLE IS MOST PROBABLY CORRECT. But I must say this: I have frequently noticed that the person that have actually designed the puzzles and stages to be conventional genius, I mean a puzzle/stage does not have to be complex for the player to realize how much effort and work was put into the design.
The music not only sets the mood but can give the player that slight pinch in the stomach that might cause those lighter hearted among us to become a bit nauseous: which makes the game even more awesome and mesmerizing.
The graphics... oh the graphics... If there was such a game that can implement pixel art as good as this did i'd say we have reached pixel perfection as a species. Now don't get me wrong, even though the art is amazing, the way it was implemented made the experience feel... complete... Basically the graphics/art and the way it was implemented made the game an artisic masterpiece in motion, even though there might be better looking pixel games out there somewhere.
Overall, a harrowing and subtly breath-taking experience. And I don't know whether this game simply struck a nerve in me or if it is as great as I see it to other people, but this game is simply perfect in its own way.
One of the rare games that I have played all the way through AND enjoyed every bit of it.
I will definitely never forget it.
It's more then a game...
It goes beyond being a game. It's a meaningful masterpiece. As you progress and collect the crystals. Reality slowly warps around you. The music disrupts, the tiles slowly become a flickering mess... then you collect the final crystal. Suddenly all reality breaks around you. What you are left with... Well, I won't spoil it. Go enjoy the game for yourself to understand whats beyond the facade.