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Mad Karate Man

rated 4.27 / 5 stars
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Skill - Toss

Credits & Info

Mar 2, 2010 | 6:27 PM EST

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Author Comments

We at Ninja Kiwi are proud to present Mad Karate Man as it's sponsors. The developer, Joaquin Zamora Ubilla, would have like to submit this game himself under his own account but is unfortunately based in Chile and has had a pretty rough time over there, as such we're submitting for him.

Remember the bonus stage in Street Fighter 2 where you smash the crap out of a car? Mad Karate Man is kind of like that, except instead of the car imagine you're opening up a can on one of those lousy bankers :P.

The objective in Mad Karate Man is pretty straightforward. Get the highest score you can by smacking this guy, quite literally, off the face of the earth (Violence is actually pretty mild for all you mums and dads :)

In the beginning you won't be able to get much of a score and your first "final blow" will be pathetic. But horde up those mad points, get all those upgrades (there are HEAPS of upgrades) and soon you'll be able to make smoking craters with your fists!



Rated 4.5 / 5 stars

This game = broke

Not broke in a bad way. Getting points early was a hassle, but once I powered him up, it was certifiably insane. The only real suggestion I could add would be objects exploding in space, like satellites and asteroids. I kicked him 20 million meters UP, I think I would have hit the moon or the sun or something at that point.


Rated 4.5 / 5 stars

Great game :D

After you hit him 31,208,265 high, and you dont even see a planet to chuckle at, it makes ya sad, but its a great idea. I, sadly, found myself making corny one-liners at the business-men. Loved it :D


Rated 5 / 5 stars

Sheer insanity...

At first, I thought it kinda sucked. Took too long to get points, I thought. Then they came more easily, and I got into it. Then I plateaued and started getting bored again. But, before I shut it off, I gave it one more try, and got into a good "kick the dude, kick three ninjas, kick the dude, etc..." pattern. The resulting 126 MILLION mad points from that ONE RUN was enough to buy every remaining upgrade. DAMNIT, that was satisfying. Major props, dude.


Rated 4 / 5 stars

Strangely Addicting.

When I first started playing, I wasn't that impressed. I liked the 16 bit graphics, and the upgrade system, but it was pretty hard to get a good round due to that darn briefcase. After quite a while, I finally maxed everything. The very next round, I broke the bloody game. o_O; To start, I maxed my power. Then as the business dude reached peak height, I kicked him. And again. And again. Eventually, I had him going at such a speed, That I was able to fill my power gauge all the way back up before he even stopped going up. Using that method, I kept him going infinitely. I kept up with it for 45 minutes to an hour, Scoring over 9,000,000,000 points and securing a spot on the leader board. It was fun, but I think it needed a bit more variety with the things you could run into, and the power ups you could click. Clicking the same ninja sprite for an extended period of time loses it's charm fast. :P

All in all, It was a fun game if you have the patients for it. :)


Rated 5 / 5 stars

Sending them bankers to low orbit.

After playing a bit, getting the hang of it, I finally maxed all of the upgrades.

The next round lasted about half an hour, sending the banker over a distance of 625543841 m, ant to a maximum altitude of 838390188 m, killing 333 ninjas in the process, in order to sustain the power bar.

The distance would be equivalent to circling the earth along the equator 49 times, and the height going to the moon and back again. And the amount of ninja blood spilled is about 1665 liters. Thats going to fill up about 19 average-sized bathtubs.

Overall, I am pleased with the game, it satisfied me with it's nice graphics and humor.