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Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!


One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:


You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide (http://krinlabs.com/foru m/viewtopic.php?t=658)
Team Mate Guide (http://krinlabs.com/foru m/viewtopic.php?t=662)
Game Walkthrough (http://krinlabs.com/foru m/viewtopic.php?t=703)
Zone 4 (http://krinlabs.com/foru m/viewtopic.php?t=723)
Guide 'n Build for Guardian (http://krinlabs.com/foru m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.


UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!



Sry caps... You were saying? :D


Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here:
http://armorgames.com/fre e-website-games/code/505/



can't stop playing it. I'm looking forward Sonny 2
keep up your great work guys


Finally I beat the Doctor. Nice game.

This game needs more action!!!

This game is good and very addictive,but i hope u make a sequel and u should like have a boss level or somethin.................keet up the good work

Absolutely Addictive!

I could go on in detail but it looks like the majority already has :) The only qualm I have is not being able to play it in full screen, but that's not your fault, so I can't really say anything negative about it. Wonderfully made and fun to play! I'm never ceased in amazement at how much can be done with Flash when the right person gets a hold of it!

People find this review helpful!

Nearly everything about this game is perfect...

The game has nearly no flaws what so ever. You have created a game that is beyond what I would have ever expected from a flash game. This is the new bar of flash games. The standard for the best is now this game. The graphics are amazing, the soundtrack is very deep when it needs to be, very soft and calming during the moments you're not pitted in action. The bonus features after game drive you to keep playing the game. I've been playing ths game for about 23 hours and i'm still playing it. I've enjoyed EVERYHING about this game.

The ONLY flaws are: The AI. I understand you're sick of hearing this, but i would have allowed the player to do sort of an orginal final fantasy style of turn-based. Command them all to perform their actions, then have them take it instead of having a totally random action that doesn't help at all (like a destroyer using blood focus the first turn.

The other fault is the lack of background in the story-line. I felt as if the game could have had so much more with the story-line to draw you in. The opener really draws you in, then the battle system keeps you entranced with joy and entertainment. The storyline could have been developed before a battle or right after you finish a battle, but not before the victory menu shows up with the exp received and such.

This game has truly shown me how great flash games can be (again). I loved your work with the sinjid games and this game has become the best flash game ever developed/created. This has surpassed all others... genres don't matter on this one. The best is the best and you my friend, have indeed created the best flash game on any site I've ever seen.

This isn't a flaw, but it's a meer suggestion: I would give the characters smaller skill trees, but different skills to pick from. I mean that a destroyer gets his own set of abilities, gunslingers get their own "magics", ect. I think it might make things harder on you to create a possible sequel, it would make playing through the game in difference classes much more enjoyable, and it would also give you more options. I also think the elements weren't used properly... well, they were, but not in the way i was thinking. I figured that you'd use more than fire, ice, and lightning elements. The fact that the palidin's armor gives 600 piecing to poison skills and there are no poison skills (aside from the one that veradux has, but it's a decaying style spell, not a spell used for damage, so it doesn't help much) is like giving us a brand new psp but no games or movies for it :[.

This is a very simple request but! If there is an update/sequel, I would love an action bar during battle showing what skill is being used. Like it's Veradux turn and where the slightly transparent bar shows up to remind you to wait until the circle below turns blue to take your turn, it shows the attack you're using, or the enemies even. I tend to be curious what attack an enemy uses that causes the "fate" status.

Congratulations on this masterpiece. I can only hope you create a sequel to this absolutely beautiful work of art. I can't fathom what part two (if it's being thought of/developed) would feature with all the feed-back you've received. I also hope this extremely long review doesn't bore you :]

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Credits & Info

4.38 / 5.00

Dec 28, 2007
8:55 PM EST
Adventure - RPG
  • Frontpaged December 31, 2007
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