At 11/12/03 07:41 AM, RuthlessBastard wrote:
At 11/12/03 02:39 AM, thewasteofwebspace wrote:
Ruthless said he had it sorted. fuckin hell where is he... you'd think he take more attention to keeping this game together than all of us...
I'm sorry guys, I got really busy again later on in the night last night. Thewaste, if you were wondering, I am infinity_haven@hotmail.com I was the one who sent you the movement engine in the first place along with the demo .fla to show you how it worked if you were in doubt.
Yeah dude, thanks for that. The engine is sWeet0r as promiced -- but i was expecting block movement, like pokemon styles, cuz i made an engine like that myself. if i get time i will post a demo of both up and everone can judge the best option...
Slacker, that is a really sweet character! Hmmm...don't you think it should be resized a bit for the resolution of 600x300?
Flash is a vector, so size is never a problem :D and I think its a good size, it gives a lot of room to view the surroundings with. but see wot others fink
But anyways, that is really sweet and we can use that! If you guys were wondering how file transfers are gonna be done, and can only send through e-mail but your file size is too high then just take individual symbols, save them in individual .fla's and state which one you're sending.
For me, music is always the big problem with transporting files... but as we get nearer and nearer to completion, its gonna be hard as hell.
Also, make sure that you name every single symbol with what it really is, NOT the default name for the symbol. When importing stuff from other .fla's I have learned from past experience that if two things have the same name (e.g. symbol 1)
it will ask you to replace or not, and either option you choose will screw your flash work up. MrRombie, you said that you wanted the movement engine as well? I can't send it to you right now because I have school, however, I'll send it to you when I return.
Already taken care of ;)
; Thewaste, are you in charge of the movement engine since you asked me for the .fla? Or am I? If you want to do it, that's fine, but if you don't I can manage it.
I dont wanna call roles of whos in charge of what. - we are all really your volunteers until the game starts slotting together, which assure everyone, isnt far away from being in full production.
I would like an advanced scripter to work on the diolouge engine for the movement engine once we are ready. anyone up to it? we need volunteers!
I'd like to apologize to all of you for not being around as much as you would want me to. I promise that I'll keep trying my best to keep you guys posted and updated. I have to go to school now, but I will be back as soon as I can. Thanks again.
Tis kool. I hav skool as well ;)
hav fun.