At 5/13/10 06:05 PM, MrPercie wrote:
Im guessing you didnt read all of my damn post.
It should be based on tactics. If were on a long range map use a sniper, small map use a SMG. How you procede through the buildings. Sure skill plays its part but it should be based entirely around it.
Anyone saying that CS doesn't have tactics clearly doesn't know the game. The MP5 is only truely effective when the enemy does not have kevlar/helmet equipped. Used most on the 2nd round following the initial pistol round (if you can afford it). Gamesense+smarts+aim=skill. Skill=playing the game well. That's all there is to it.
In real war you dont see Koreans running through buildings jumping and firing deagles and managing to be faster than bullets. I mean in CSS people can move fast enough for them to dodge bullets.
people in mw2 have a sprint key. I don't get what you mean. Bodge bullets? Maybe you're just missing.
I just played a CSS match and had an enemy behind a wall. I couched to see what was there and got shot through a wall. The fact that they know where your head is through materials you can shoot through isnt good because then you have no cover and would have better chance running straight into there guns pelting them with bullets.
I might be wrong but I think what you're describing is a common bug when playing online (nonexistant when playing on lan). After you crouch the server doesn't quite registrate your crouching motion, so the enemy can still see your head.
There's also the possibility of your shadow showing.
CSS walls are far less spammable than those of 1.6.
Have a better chance running straight at them spraying you say? If that's how you play then you can't get too far.
I mean in CoD games you can get a vague idea of where people are but because the game moves fast you cant exactly know where there heads would be and the fact that people know in CS isnt good.
Whaaa?? people in cs always know where you are? Please, when you try to camp make sure your gun isn't sticking out, your shadow is showing, and any common spot will always be checked by any adept player.
Learn the game, get some gamesense.
CS has a fairly unforgiving playstyle compared to maybe TF2 or mw2, where there is a larger margin for error.