There's a lot to say about this game.
First off, it was an enjoyable JRPG experience that felt true to the genre with a few minor qualities that set it apart. Coding was solid, the artwork was great; I especially loved the character avatar while walking around an area map, it brought back some nostalgic memories of games like Final Fantasy, Chrono Trigger, and Tales of Phantasia (or pretty much anything that was released on the SNES). At first I didn't like some of the timing details of the combat system - enemies attack no matter what, getting into combat without moving - but after coming back and playing again, I felt that it really helped to speed things up. However, with mechanics like that, it would be advantageous to have some kind of pause function in case somebody has to divert their attention (i.e. bathroom break). The story was good, which is a bit surprising. There are very few flash RPGs that have enough depth to keep me interested. The character bios and cut scenes helped to brew an interest in the characters, rather than just having them be a faceless mage/warrior party member.
There are a few aspects of the game that seemed arbitrary, so get ready for some nit-picking. First off; no back buttons. Early on when I was unfamiliar with the character battle action rotation, I would accidentally tell Cinnecat to attack, when I wanted him to heal. There's no way to fix an action once it's been taken. I also noticed that an enemy's exp. output was directly affected by the player level. Their health and difficulty would stay the same , but it would always take about the same amount of battles to level. On second thought, I think I'll add this fact to the plus side; nobody likes grinding. I also noticed that the potion prices were all off. It's actually cheaper to buy a bunch of 75hp healing potions than 100hp healing potions (also applies to mana pots) since the price between the two is doubled. If you use 2 or more of the lesser potions, you've already saved money, rendering the higher pots pointless.
I've also run into a fairly severe bug. If I have Fjor use her Snap Freeze ability on the 'leader' enemy in the top left corner at any time during the game, the enemy that appears in that position will remain perpetually frozen throughout the rest of the game (ironically this served as my 'pause' function). This certainly made the game easier, but I wasn't looking for easy. I've reloaded the game several times and this exploitation is repeatable.
Bottom line is; You've shared a wonderful game with the NG community, and I enjoyed playing it. Cheers!