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Reviews for "Sol: Clockwork- Part 1"

Great start to a possibly good rpg.

The story is pretty interesting, which is the most one looks for in an rpg and the battle system was good, although a little difficult to master, considering the timing. All of the combos demand too fast a reaction time, and although I got the hang of it after a while, it's a little unorthodox to have to choose the skill option and then quickly switch to the spacebar. This was more of a problem with the meelee combo than anything else actually. The character moved to quickly into the attack. Your battle system is like Paper Mario's(the n64 version, haven't played the others), so I would recommend you playing the game somehow to get ideas on how to execute combos. If you do decide to play it, take a look at the brief pause Mario makes before he attacks, it helps to orient the player as well as give him/her time to prepare for the combo.

The bow is much more effective than the sword. It's simpler to use and considering it was only the first bow, it was pretty powerful. Eight damage from the "1st" bow versus four damage from the "1st" sword.

I didn't experiment with all of the spells so I can't give you too much feedback on that, but it seems fine. I would, however, recommend some of them be more effective. I followed the chart and used burst(fire) versus the second boss who was an earth element and it only did 13 damage, versus the 12 damage I could do with a full melee combo.

It was pretty enjoyable otherwise. Figuring out what to do was a little random though.

A lot of problems.

The game was fun for what little I was able to play of it. Right at the beginning, the girl was following me and constantly engaging a conversation, so I couldn't go anywhere. And if I did get away from her, every sign I passed made me automatically engage it. As I said, I liked the combat, but these problems made the game very annoying to play.

Hazard-Productions responds:

...were you holding down the spacebar?

Not bad

Good game overall, but the spectral ray made it too easy. It killed even the bosses with one shot. Also, I would like to see some sort of hint system to tell you where to go next.

Not this bad, but...

Brom?! Is it the Carvahall? The story of Eragon, the Shadeslayer (of Christopher Paolini)? WTF, dude!!

Good game

The graphics are good, and gameplay is challenging and fun. at some point of the game (after rescuing the flying robot), I didn't know what to do or where to go. I think that you should make a walkthrough for this game.