00:00
00:00
Newgrounds Background Image Theme

horndogg60 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Sol: Clockwork- Part 1"

I have no idea whats going on...

I mean it has nice graphics, fitting music and maybe much more.
But I was jumping around!
I was messing around with the colors and the game started. I wasn't even able to Name my character.
I'm talking to a person and suddenly I'm in a house.
I'm attempting to exit the house and I'm in the middle of a graveyard or something with someone who is following me.
Then I'm in a cut scene with some robots and after it I'm in the Starting Town.
I'm confused...

Review.

I will first say good game. Secondly I say remove the mouse control completely. I am not good at hitting the spacebar rapidly with my left hand. My right hand is still on the mouse when I select the bow. By the time my ever-speedy right hand gets to the spacebar to charge the bow, half my time is lost.

Hazard-Productions responds:

aaaactually, the timer for the bow doesn't start until you start mashing the button. Good point though.

Great start to a possibly good rpg.

The story is pretty interesting, which is the most one looks for in an rpg and the battle system was good, although a little difficult to master, considering the timing. All of the combos demand too fast a reaction time, and although I got the hang of it after a while, it's a little unorthodox to have to choose the skill option and then quickly switch to the spacebar. This was more of a problem with the meelee combo than anything else actually. The character moved to quickly into the attack. Your battle system is like Paper Mario's(the n64 version, haven't played the others), so I would recommend you playing the game somehow to get ideas on how to execute combos. If you do decide to play it, take a look at the brief pause Mario makes before he attacks, it helps to orient the player as well as give him/her time to prepare for the combo.

The bow is much more effective than the sword. It's simpler to use and considering it was only the first bow, it was pretty powerful. Eight damage from the "1st" bow versus four damage from the "1st" sword.

I didn't experiment with all of the spells so I can't give you too much feedback on that, but it seems fine. I would, however, recommend some of them be more effective. I followed the chart and used burst(fire) versus the second boss who was an earth element and it only did 13 damage, versus the 12 damage I could do with a full melee combo.

It was pretty enjoyable otherwise. Figuring out what to do was a little random though.

Was more fun then I thought.
Solid weapons, "magic", skills, level system.
Wasn't a bad game @ all.

3.5/5

I think the combat was something that could have been done better. If you want to see a "button-press combat" that works, look at Legend of Dragoon for the PS1. Not saying you have to be up to the same standard, but it's just a source of possible inspiration for your next game.

Graphics were ok, could have been better.

I had a hard time setting my spells, because I wasn't sure which ones did what. Maybe if you had a spell explanation, like "Does light fire damage" or something, it would be better.

With all that said, I enjoyed the experience, and I hope to see part two soon. :)