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Reviews for "Sol: Clockwork- Part 1"

A small walkthrough

Since there is practically no in-game information about where to go, here's a small walkthrough to fully complete it:

1) The graveyard: Go to the graveyard to the east of the city, then south and south again to witness your friend's abduction (use only melee attacks for the skeletons). At the end, buy the long sword at the shop and some strawberries.

2) The alchemist: go to wirewood forest, and follow the road up to the three-way crossroad. Go west and keep following the road, pass the closed door, up to the map, where you will have the option to go to the Alchemist's House. Listen to the legend and get the key and the spells. For the enemies, use melee attacks for plants and the bow for flying enemies. If you are level 4, go back at the village to buy the third sword.

3) The mines: go back to the closed door west of the crossroad and open it up to go to the Crystal mines. Enter the first one and follow the road to get a second key. Go to the exit of the mine, go east, then east again. Open the closed door, and follow the road (to kill the enemies, use your lighting spell to cort-circuit them and then attack with melee). Pass the closed door and continue to the boss, which is rather easy. Take the key, go back to the cell and free COG. Exit the mine, go west, go north to the third mine. Be careful to only walk on bridges and follow the road up to the second boss. It has two forms, for the second one just alternate dodge/melee and you will never be hit.

You get another spell, and the game ends.

Alchemist

I CAN'T FIND THE FREAKING ALCHEMIST!!!!!

great game overall

but there are some in-game problems, mainly regarding money and how you get it, sue the exp idea is great but enemies should give a fixed amount of money not go from giving 10-15 cash a fight to 0-2 cash a fight.

Loved it!

This is one of the first games in awhile that has been so enjoyable I'm anticipating the next part. The timing for the blocks can be a bit difficult with some of the enemies but it's super fun nonetheless. Great game and keep em coming please.

Well, it had a shot

Your game got me hooked by the word "Clockwork." The mention and the untold promise of Steampunk and Sci-Fi/Fantasy action with the sun ("Sol") had me excited to play it.

The graphics and the opening are mediocre and serviceable at best. The colors and the shapes are fine, but you really need to add a more cartoony, expressive style to your series. The characters' eyes and mouths look way too bland, and the opening without any scenes of the Girl I'm supposed to save just left me flat out confused and somehow, cheated. If I'm going to be risking life and limb for a woman, I'd love to be shown why I should rather than just told I should because God (i.e. you) demands it.

The combat system was rather choppy. The sudden flash system alludes to actual combat, but here it just reduces the fun factor. I would have preferred a bar or a circle appearing with a dial running to show me how to perfectly time my attacks than force me to rely on my body's inner twitchiness. The combat is realistic to a point, yes, but it's just not fun.

The animations are, once again, serviceable at best. The ghouls are dead, I understand, but would it kill you to make them die and attack a little more interestingly? Their presence was also a bit jarring; I don't expect my local graveyard to suddenly be infested by the living dead, no explanation or foreshadowing given.

The attacks are jokes. The Bow seeks to destroy my space bar and does not resemble what I think Bow combat should be (how about some timing rather than mashing here?), and the Sword is a hilarious joke.

I won't go into magic, simply because I never got that far. I lost interest, and the lack of descriptions for spells I have absolutely no idea about other than their names made me close the RPG. I understand finding monsters to test the effectiveness of your brand new sword; I don't understand WHY I have to USE a spell I LEARNED to find out what it does in the first damn place! What kind of teacher does that, honestly?

The enemies need work, as do their environment. The forest is dangerous, yes, but its fauna and environment are boring as fuck. Being a weed-whacker has never been so unrewarding for me. Give the dangerous forest some charm, will you?

Ultimately, the plot is what killed my interest. It's way too generic, and does no attempt than to be generic. For the love of all that is holy, add some humour or some characters that I can actually care about.

You have a decent foundation. The house you built on it, though, is wobbly and ugly.