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Reviews for "Sol: Clockwork- Part 1"

alright

it was alright, played till the end and i was pretty satisfied with the gameplay and graphics. one of the problems for me is that you can't change the controls or the quality. the game was pretty laggy for me in the mines and i really wished i could put the quality on low. also, when you level up, there is no character upgrade thingy, which i think is a really important aspect of rpg's. oh, and the last thing, when you beat this game, you unlock a spell called "meteor"..... it kinda really sucks when you unlock an awesome sounding spell and the game just ends, you should at least let us use the spell once, right? next time, please don't forget an options menu. this game has a lot of potential, and the art and story is solid. well, im really looking forward to a refined sequel to this game. untill then :D

Too Glitchy

There were so many glitches that I could see the whole game flash before me piece by piece and I didn't have to do anything. I don't know if it is my computer but that isn't likely. And its almost on loop so as I type this I can hear when the game ends and starts over again.

I have no idea whats going on...

I mean it has nice graphics, fitting music and maybe much more.
But I was jumping around!
I was messing around with the colors and the game started. I wasn't even able to Name my character.
I'm talking to a person and suddenly I'm in a house.
I'm attempting to exit the house and I'm in the middle of a graveyard or something with someone who is following me.
Then I'm in a cut scene with some robots and after it I'm in the Starting Town.
I'm confused...

Fair in every respect

This game is solid in every aspect, the graphics, music and gameplay are all good. I ran into no bugs or glitches. The biggest problem with this game for me is that it simply it isn't very fun. It lacks the humor of other RPGs, or the more intricate in depth mechanics of other ones. The story is more or less uninteresting and there is virtually zero character development at all. So while all the pieces of the game fit together, hence why I am giving it a solid 7 score, it just ends up being not worth the trouble.

It's games like these where it's somewhat difficult to give the author good advice. Everything works as intended...but it just needs a little more spice or "fun factor" to really make this game outstanding. The potential is there and maybe with future games we will see it, but I would love to see this series become truly extraordinary, so far however, it's somewhat derivative.

One more thing, please don't give bosses heals, it's truly obnoxious having to just hope the boss AI chooses to be stupid and let you win. It's not satisfying beating a boss who could have easily saved himself with another heal after he has done so like 10 times before hand (no exaggeration). If the boss is meant to have lots of HP then just give him that much, it's just frustrating constantly getting him low just for him to heal himself back up.

Overall: Good work, but try to be more creative and immersive. Dive into character development, give us a world that both can and is is desired to be explored. Until then... a solid 7.

Good game

I liked it, blocking seemed a bit arbritrary at times, but maybe i'm just not that good.
Found a wierd bug, do not click parry if an enemy (Dekkamek) is using a 2 part attack, you just get stuck in some wierd staring match for all eternity