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The Ng Level Collab

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Response to The Ng Level Collab 2008-12-21 17:58:24


At 12/21/08 02:41 PM, funkycaveman wrote:
Next I put it in a symbol, along with the text telling you the level. I could of course replace the text for a dynamic textbox and have it filled out with actionscript, but that would probably be confusing for the compiler. I think I'll just stick with symbols.
that will take up more space i think?

To create the animation I need to use symbols either way. That, or a write a script that loads a MC and tweens it exactly like my animation. But I'm not good at scripts. Letting someone else write the script for me is an option, but could be a huge hassle at the same time. And it's a really small animation, so I'm not sure if that's necessary.

The clip as it is now is about 55kb. Thirty clips of those will count up to aproximately 1650kb, that's pretty big.
I checked how big the other clip was; about 25kb. Thirty of those will end up being about 1350kb, which results to be not all that much smaller.

What should we do?


BBS Signature

Response to The Ng Level Collab 2008-12-21 19:06:11


Whoaa, guys! What are you on about...

I'm doing this VERY simply, without any fancy scripts.
Here, I'll explain:

Every part is going to be converted into a movieclip.
At the end of every part, I'll put a code which says:
_root
gotoAndPlay(2)

(I know it's wrong, but you get my point)

On the second frame, main timeline, will be the trans-effect.
At the end of EVERY trans-MC will be a code, like the part, telling it to go to the next frame on the main timeline.

On frame 3 will be the second part.

... And this goes on and on, until the credits.

Well, I know the preloader + menu are goign to come first, but it was just an example.
No fancy codes.
I really dont know what could possible go wrong with this :]

Response to The Ng Level Collab 2008-12-21 21:45:02


Sounds easy, I'll just make thirty of those clips then (:


BBS Signature

Response to The Ng Level Collab 2008-12-21 22:15:52


At 12/21/08 07:06 PM, darksacha wrote: Whoaa, guys! What are you on about...

I'm doing this VERY simply, without any fancy scripts.
Here, I'll explain:

Every part is going to be converted into a movieclip.
At the end of every part, I'll put a code which says:
_root
gotoAndPlay(2)
(I know it's wrong, but you get my point)

On the second frame, main timeline, will be the trans-effect.
At the end of EVERY trans-MC will be a code, like the part, telling it to go to the next frame on the main timeline.

On frame 3 will be the second part.

... And this goes on and on, until the credits.

Well, I know the preloader + menu are goign to come first, but it was just an example.
No fancy codes.
I really dont know what could possible go wrong with this :]

Yes, but still, each of the transitions will need to be different, so rather then having 30 transitions, I can script it so it's 1 transition, which is modified by a script.

I think it would work :d
-Matt

Response to The Ng Level Collab 2008-12-21 22:20:43


Hmmmn.. I'll just create those thirty transitions, then send all of them to you in a .fla afterwards, so you can change the whole thing. Sounds good?


BBS Signature

Response to The Ng Level Collab 2008-12-21 22:21:17


At 12/21/08 10:20 PM, Whirlguy wrote: Hmmmn.. I'll just create those thirty transitions, then send all of them to you in a .fla afterwards, so you can change the whole thing. Sounds good?

Sounds good I guess, just make them how they should be, and I can script it to reduce the size.

-Matt

Response to The Ng Level Collab 2008-12-22 01:22:14


I'm okay with it, if it reduces size, but...

Look, I'm not an expert at coding.
I have my own little ways and they work, more or less.
Are you sure your script will work in my enviroment?

I'd suggest you two to send those files to each other.
Also, send the scripted + the original transes to me.

If the scripted shouldn't work, I can always take the normal onces. :]

Response to The Ng Level Collab 2008-12-22 05:36:34


we have to show the level icons, thats the hardest part, showing a dyn text box with the level in is easy but you may have to load the icon from the libary?

Response to The Ng Level Collab 2008-12-22 07:12:34


At 12/22/08 01:22 AM, darksacha wrote: Also, send the scripted + the original transes to me.

I was thinking of keeping the original ones of course, I don't want any work to go to waste.

At 12/22/08 05:36 AM, funkycaveman wrote: we have to show the level icons, thats the hardest part, showing a dyn text box with the level in is easy but you may have to load the icon from the libary?

Well I guess it's pretty easy when you make it a movieclip first. Although I wouldn't know how, but these should be gamemaking basics.


BBS Signature

Response to The Ng Level Collab 2008-12-22 08:24:18


I'm fairly new to coding, but I'm pretty good at it.

As for the Icons, I may be able to load them from Newgrounds it's self, so we can load which aura it is too.

So if you can send me the file, I can work on the script.

Zerobeam, you don't need to know much about coding, you just simply add it on. If there is a problem, you can send it back to me to fix it ;)
-Matt

Response to The Ng Level Collab 2008-12-22 11:10:02


Oh btw, when am I getting to see everyone's movies Zerobeam?


BBS Signature

Response to The Ng Level Collab 2008-12-22 15:41:41


At 12/22/08 11:10 AM, Whirlguy wrote: Oh btw, when am I getting to see everyone's movies Zerobeam?

no, i think he is keeping at as a suprise until release date, but some people might be able to see it for bugs and problems?

Response to The Ng Level Collab 2008-12-22 17:01:07


At 12/22/08 03:41 PM, funkycaveman wrote:
At 12/22/08 11:10 AM, Whirlguy wrote: Oh btw, when am I getting to see everyone's movies Zerobeam?
no, i think he is keeping at as a suprise until release date, but some people might be able to see it for bugs and problems?

That's no problem with me, but that'll mean zero will have to chose which aura's to go with each movie. I was thinking:
light: A righteous fighter.
Dark: A sadistic guy fighting for the pure fun of it.
Neutral: A neutral guy that's gotten himself into a fight somehow.
Evil: A person who doesn't get along with anyoneand often gets involven in fights.
Fab: A fighting girl or gay(lol).
Mod: Someone who can impossibly be killed, aka God-mode.


BBS Signature

Response to The Ng Level Collab 2008-12-22 17:32:28


I'll join
i've always wanted to do a Collab

Response to The Ng Level Collab 2008-12-22 21:12:32


At 12/22/08 05:01 PM, Whirlguy wrote: That's no problem with me, but that'll mean zero will have to chose which aura's to go with each movie. I was thinking:
light: A righteous fighter.
Dark: A sadistic guy fighting for the pure fun of it.
Neutral: A neutral guy that's gotten himself into a fight somehow.
Evil: A person who doesn't get along with anyoneand often gets involven in fights.
Fab: A fighting girl or gay(lol).
Mod: Someone who can impossibly be killed, aka God-mode.

Oh, Like that! :)
Well, I could upload all .Swf file I have so far, so you can watch them one by one.
If that's what you mean.

I'd say it's the best way.
I could upload a file, together with a note, with some more details.

If that's okay, I'll make that asap ;)
Tell me, thanks.

Response to The Ng Level Collab 2008-12-22 21:24:43


At 12/22/08 05:01 PM, Whirlguy wrote: Fab: A fighting girl or gay(lol).

I take offense to that. :]

Also, to not make this a totally useless post,
i've still been working on my part.
No previews yet, but,
i don't want you guys to think i just left. :]


what

BBS Signature

Response to The Ng Level Collab 2008-12-22 22:25:41


At 12/22/08 09:12 PM, darksacha wrote: Oh, Like that! :)
Well, I could upload all .Swf file I have so far, so you can watch them one by one.
If that's what you mean.

Aww man, you lost everyone's links then? ):
Hmmn, it sounds kind of troublesome but it's the best option you have. So yes, please.

At 12/22/08 09:24 PM, K-Guare wrote: I take offense to that. :]

Haha, well I said lol because it's pretty unlikely for someone to animate a fight including a gay person :3


BBS Signature

Response to The Ng Level Collab 2008-12-23 06:19:30


I didn't update most links anymore, since I received the finished flash anyway.
Many people never uploaded their finished flash, but just send me it. ;)

I could of course browse around and collect some links.
Just to give you a preview... I'll get on it.
Of course, you can also look for links yourself in the meantime :)

Also, I've got my account back, as you can see!
I had 2 PM's of people who wanted to join. I've replied of course, a bit late, but oh well... I've got it back!
Part list shouldn't really be updated as there were no real updates.

Keep us updated with preview though,
Thanks mateys,
-Zerobeam

Response to The Ng Level Collab 2008-12-23 09:53:42


My ideas may sound a little unusual. This is the second collab I've joined. The first one was much smaller and someone kept a list with updates. Then again I joined from the beginning so I knew everyone's part and stuff.

Oh and I'm happy to see you're Zerobeam again:P


BBS Signature

Response to The Ng Level Collab 2008-12-26 00:40:19


BACK FROM VEGAS!!!!
aa iz good to be back.

Issues:
1. Happy Holidays!
2. i havent worked on my part that much, but it will be done, as always.
3. Im freezing y ass.
4. I know nobedy asked, but i'd like to point it out: I like whirl's intros, and i think zero should use them. I actually thought the same thing about mine, they dont fit in with the theme.
5. ???
6. I got a lot of cool shit for christmas!

- WAaAzZAaA


Viva Mexico Cabrones

BBS Signature

Response to The Ng Level Collab 2008-12-27 11:19:12


Cool, I'm glad you're not angry about the new transition thing:P
Oh Zero, I still have to recieve that list man.. O:


BBS Signature

Response to The Ng Level Collab 2008-12-27 16:15:13


At 12/27/08 11:19 AM, Whirlguy wrote: Cool, I'm glad you're not angry about the new transition thing:P
Oh Zero, I still have to recieve that list man.. O:

I know, problem is that some parts are only small previews.
I'd rather send you a list of aura's for each movie... though it'll be a bit hard to decide for yourself.

Y'know, I'll just compile all .Swf's so far in a .rar file and send a list of links with it as well.

Oh, and hi matey :]
It's been busy in this period ;]

Response to The Ng Level Collab 2008-12-27 19:01:46


I don't think thats necesary man. Why don't you just decide for me which auras to put? Then you can tell me in a pm. That's simple and quick.


BBS Signature

Response to The Ng Level Collab 2008-12-28 10:33:54


why cant you use the same level icons(auras) as the menu, they are all copied from the NG levels page and it will be easier to add?

Response to The Ng Level Collab 2008-12-28 15:14:10


Because without having different aura's it'll look very dull.


BBS Signature

Response to The Ng Level Collab 2008-12-28 18:11:50


At 12/28/08 03:14 PM, Whirlguy wrote: Because without having different aura's it'll look very dull.

but with different auras it will be slow (loading)

Response to The Ng Level Collab 2008-12-28 19:47:47


At 12/28/08 06:11 PM, funkycaveman wrote:
At 12/28/08 03:14 PM, Whirlguy wrote: Because without having different aura's it'll look very dull.
but with different auras it will be slow (loading)

That's what I'm worried about as well.

Oh, and part 29 is taken :]

Response to The Ng Level Collab 2008-12-29 02:15:01


I'll join. Why not?

The Ng Level Collab


Super Sprite Fight Collab | The Kirby Collab | YouTube | Yup, the image is the header of my company.

BBS Signature

Response to The Ng Level Collab 2008-12-29 14:24:52


I want this discussion to be over with and move on. Are we adding auras, yes or no?

If yes, please send me that list of aura's Zero. It's been quite some days since I first asked. Just watch every movie, check what kind of characters the weapons are and rate them an aura. Then send the whole list of levels + aura rating to me and I'll make sure each introclip looks good.

If the answer is no, blech. I'll just make the same clips but without aura's and no difference in filesize at all.


BBS Signature

Response to The Ng Level Collab 2008-12-30 13:21:35


It's not like I don't want to put them in, but I'm more kind of worried about the size.

Also, the list isn't complete. Not everyone has joined/send their parts yet.
I think it's best to wait for everyone to join, then making a final decision.

After all, it's not a primary objective, it's a very nice extra, but it can wait I think.
Let us just finish all our parts ;]