At 7/30/07 06:41 PM, Chaz wrote: what ya got in mind
How about striped blue?
At 7/30/07 07:10 PM, Masterswordman wrote:At 7/30/07 06:41 PM, Chaz wrote: what ya got in mindHow about striped blue?
I like my idea better ¬ ¬
Here's mine on variables. Is it at all good? I think I use too many big words and lack proper terminology, but I still think it's enough to give the reader a basic knowledge on the subject.
Do you guys know when the tutorial collab 07 will be released?, Just wondering.
At 7/31/07 12:59 AM, ironraven24 wrote: Do you guys know when the tutorial collab 07 will be released?, Just wondering.
First part of Depredation's post:
:The Tutorial Collab '07
:Start Date : 30th June
:Finish Date : 30th August
So, it should be released around 30th of August.
At 7/30/07 06:33 PM, Depredation wrote:At 7/30/07 06:21 PM, Chaz wrote: Dude, leave it to me.Looks brilliant, add something to the bg it looks abit plain compared to the rest. I did the best i could with flash :P.
How about one of these?
#1 Link
#2 (Below)
\/
At 7/31/07 12:19 AM, Bomber109 wrote: Here's mine on variables. Is it at all good? I think I use too many big words and lack proper terminology, but I still think it's enough to give the reader a basic knowledge on the subject.
I thought I was doing varibles?
What? was i kicked or something?
Nvm, you can have that one, i didnt want to explain it anyways xD
I like chaz's most out of all of these icons.
At 7/31/07 06:11 AM, West-End-Pro wrote:At 7/31/07 12:19 AM, Bomber109 wrote: Here's mine on variables. Is it at all good? I think I use too many big words and lack proper terminology, but I still think it's enough to give the reader a basic knowledge on the subject.When you did strict data types, you ddi:
var pie:number = 0;
Or somin along those lines.That causes it to come up with an error. The 'number' should have a capital 'N' :P
Oh, darn, I'll fix that. I don't do much with the "var" things, or strict data typing, and I think I left out deleting variables, too.
Erp, sorry for the double post, but I have to post a link to the updated version.
Variables Tutorial And sorry, Montecarlo, but it was free on the DeviantArt page.
At 7/31/07 09:21 AM, West-End-Pro wrote:At 7/31/07 09:10 AM, Bomber109 wrote: Erp, sorry for the double post, but I have to post a link to the updated version.Another error....
Variables Tutorial And sorry, Montecarlo, but it was free on the DeviantArt page.
You can't do:
global.var blah;
You have to do:
global.blah;
=D
Doh, again.
Like how I added good old Tanky in there?
Here.
Like how I added good old Tanky in there?
Everthing was explained very well, but you made a lot of mistakes. I'll point some out.
- The [%] sign is actually called 'Modulo'.
- Refer to [+] [-] [/] and [*] and [%] as 'arithmetic operators'
- Refer to [+=] [-=] [*=] [/=] and [%=] as 'assignment operators'
- You didn't explain anything about strict data typing. It's used so that flash will actually understand the variable type, so you can edit it without getting errors
- There wasn't much you said about scoping. I would add this: Timeline variables are variables declaring on the main timeline not on an event handler. Local variables are variables declared inside a function. This could mean on a load clipEvent, or any other handler, and can only be accessed in that function. Global variables are declared like '_global.varName'. '_global' takes the place of 'var'.
-Var names don't have to all be unique, just timeline and global ones do.
Also, I've finished my more math tut (hooray)! Please tell me what you think. http://denvish.net/ulf/300707/77152_More _Math_-_Pedochu.php
Oops, a few more things.
- Strings and Booleans and Numbers are not the only things declared with var, objects, sounds, arrays, and more are as well, just people don't usually consider them variables.
- Give a few code examples of variables and their usage. (Number, string, and boolean)
- Mention a bit about arrays, but don't explain them.
At 7/31/07 11:24 AM, West-End-Pro wrote: Looks good and thorough. I think u missed out random numbers between say 5,9. You only went into numbers between 0 and another number.
E.g. trace(Math.round(Math.random()*10)+20);
Alright, I'll add that, thanks.
And I was thinking about making a page or two for BIDMAS, the order in which flash reads operators. Would that be worth it?
Ok, Pedochu, here's mine with two more pages on it with the problems edited that you specified. BTW, your tutorial is radical.
At 7/31/07 12:21 PM, West-End-Pro wrote: Well...I finished my tutorial on sound finally...Any comments? Did I miss anything out? Any mistakes?
Ta.
awesome tut...very thorough and clear. but i do think you have some grammar errors at the end :P
At 7/31/07 11:52 AM, Bomber109 wrote: Ok, Pedochu, here's mine with two more pages on it with the problems edited that you specified. BTW, your tutorial is radical.
you should mention that strict data types give you code hints xD (sorry for the double post)
At 7/31/07 10:54 AM, Pedochu wrote:
Also, I've finished my more math tut (hooray)! Please tell me what you think. http://denvish.net/ulf/300707/77152_More _Math_-_Pedochu.php
Man sorry for the triple post but on the plus one page you have value ++ next to syntax, and you have value ++ for the minus one syntax
At 7/31/07 12:21 PM, West-End-Pro wrote: Well...I finished my tutorial on sound finally...Any comments? Did I miss anything out? Any mistakes?
Oh teh noes, my tutorial on a music player is very similar to yours. :( Mine also uses loadSound(); to load music from an external source, as well as duration();, onLoad();, and onSoundComplete();. Currently, yours is also better explained than mine. Should I still continue with it?
postcount +=1;
Newgrounds Photoshop Headquarters || Don't use MS Paint! Use Aviary!
SING US A SING YOU'RE THE PIANO MAN
At 7/31/07 11:52 AM, Bomber109 wrote: Ok, Pedochu, here's mine with two more pages on it with the problems edited that you specified. BTW, your tutorial is radical.
Very nice! Read a whole thing. Sorry if my suggestions sounded harsh, but it was just in my opinion raise the tut from good the perfect.
West end pro: Very nice! Unlike every other sound tut I've read, it actually teaches you about external sound and some useful sound functions.
onSoundComplete is an insanely useful function
Krisddd: Thanks, didn't notice that. Anyone else want to voice their opinion?
At 7/31/07 02:06 PM, Kart-Man wrote: Oh teh noes, my tutorial on a music player is very similar to yours. :( Mine also uses loadSound(); to load music from an external source, as well as duration();, onLoad();, and onSoundComplete();. Currently, yours is also better explained than mine. Should I still continue with it?
well your should be in more depth, since its very specific. try to improve the explanations if you can.
I am trying as hard as i can to post an update, there are a lot of errors/changes that i had to make, and their going to take a while to implement. Sorry.
I sent my two tuts by pm dep, please do tell me how I can improve.
Check out my new movie "Blood Harvest"!
At 7/31/07 06:02 PM, The-claww wrote: I sent my two tuts by pm dep, please do tell me how I can improve.
Can you post them here please I'm sure we could give some constructive criticism that could definitely help you.
At 7/31/07 07:23 PM, Pedochu wrote:At 7/31/07 06:02 PM, The-claww wrote: I sent my two tuts by pm dep, please do tell me how I can improve.Can you post them here please I'm sure we could give some constructive criticism that could definitely help you.
I WOULD post em here, but how would I stop it from skipping over all the pages? Should I make my own button for now? Just for the thread version?
Check out my new movie "Blood Harvest"!
Ok, I am posting the "Tracing Weapons" tut here, I made a temporary button at the bottom right, this button is not included in the version I sent dep, just so theres no confusion.
I will post my second one soon as well.
http://denvish.net/ulf/310707/71500_Trac ing_Weapons_Thread_V.php
Critisize me please.
Check out my new movie "Blood Harvest"!
At 7/31/07 07:50 PM, The-claww wrote: Ok, I am posting the "Tracing Weapons" tut here, I made a temporary button at the bottom right, this button is not included in the version I sent dep, just so theres no confusion.
I will post my second one soon as well.
http://denvish.net/ulf/310707/71500_Trac ing_Weapons_Thread_V.php
Critisize me please.
That's nice.
Although you may want to set a definite change between methods, like large or bolded text so people can simply skip to a different methods.
At 7/31/07 08:05 PM, Bomber109 wrote:At 7/31/07 07:50 PM, The-claww wrote: Ok, I am posting the "Tracing Weapons" tut here, I made a temporary button at the bottom right, this button is not included in the version I sent dep, just so theres no confusion.
I will post my second one soon as well.
http://denvish.net/ulf/310707/71500_Trac ing_Weapons_Thread_V.php
Critisize me please.
That's nice.
Although you may want to set a definite change between methods, like large or bolded text so people can simply skip to a different methods.
Updated, Thanks, Your Right, I needed To Separate the methods with different Text. Ty :D
http://denvish.net/ulf/310707/72865_Trac ing_Weapons_Thread_V.php
Anything Else?
BTW here is the Drawing Knives Tutorial as well:
http://denvish.net/ulf/310707/73281_Draw ing_Knives_V2.php
Check out my new movie "Blood Harvest"!
Dude, Dep, I sent my part to your gmail. Gonna respond? If it sucks just tell me :D