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++ As Wars 2007

24,592 Views | 502 Replies
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Response to ++ As Wars 2007 2007-01-04 20:42:47


Hmm, that could be good...


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Response to ++ As Wars 2007 2007-01-04 21:20:38


I want to see my crappy bot getting it's ass kicked. Any chance that you could post a demo fight?


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Response to ++ As Wars 2007 2007-01-04 21:41:19


just create 4 of them for every corner and watch the fight


AS2 Main | AS3 Main | Flash Wiki There is no excuse for not trying to learn. Linux.

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Response to ++ As Wars 2007 2007-01-04 21:54:13


At 1/4/07 09:41 PM, 3dwarrior wrote: just create 4 of them for every corner and watch the fight

The problem would be that if u swap them the results will change. This is an AS WAR, we aren't here to test our luck.

Not that I'm a pro, i just want a fair fight =P.

*User Page under construction*

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Response to ++ As Wars 2007 2007-01-04 22:15:44


As long as there isn't a quality threshold, I'm in like a mofo.

Downloaded Flash 8 trial, Claxor's bot, can't understand most of his code, but I'll try and make something that will at least survive longer than the 2 test-bots... heh.

Claxor: I'll probably come in last anyway thanks to my AS skills, but if I get my bot to beat yours, I'll e-mail it to you.

John: it'd be cool if the game automatically assigned ranks while it was playing. Like as soon as a bot dies, '4th' or whatever appears beside it. Just an idea to aid presentation and also help in the unlikely instance that 2 bots die near-simultaneously.

Btw, I love how you can select font/size in Flash 8. Also how 'ctrl+A' actually works now.

Response to ++ As Wars 2007 2007-01-04 22:42:56


@Bezman, yeah, the final engine will display some stats not seen in the version I sent out, and some more features. Nothing that changes gameplay, of course.

@JD, yeah, I know, changing the outcome of the game for me to win would be simple. But just trust me when I say my ego isn't going to press me to cheat in this game. What's the fun of creating a fixed match? Really, nothing. Everyone is going to be randomized and drawn into a different matches, and I promise you that once I'm placed I'm placed.

And Authorblues came online and made some fightin words. I'm officially scared at this point.


Hi there!

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Response to ++ As Wars 2007 2007-01-05 01:05:13


Bot is finally finished. Those arrays were brutal :D

++ As Wars 2007

Response to ++ As Wars 2007 2007-01-05 01:47:29


At 1/4/07 10:15 PM, Bezman wrote: Claxor: I'll probably come in last anyway thanks to my AS skills, but if I get my bot to beat yours, I'll e-mail it to you.

I'm actually pretty chuffed with what I managed to build.

Bezbot v1 is complete and beats Claxor's model!

++ As Wars 2007

Response to ++ As Wars 2007 2007-01-05 01:51:37


pfft PusseBot ftw

++ As Wars 2007

Response to ++ As Wars 2007 2007-01-05 02:08:39


On the subject of "the results wont be the same if they're put in different corners" how about the corner they're put at is selected randomly. I'm sure we can trust jmtb not to cheat. The only thing i'm worried about is that he has 9 test bots to practise on.

Response to ++ As Wars 2007 2007-01-05 02:13:41


At 1/4/07 09:20 PM, Claxor wrote: I want to see my crappy bot getting it's ass kicked. Any chance that you could post a demo fight?

Me vs you*3.

Response to ++ As Wars 2007 2007-01-05 04:02:18


At 1/5/07 02:13 AM, Cybex wrote: Me vs you*3.

Awesome, nice to see a demo battle :).

Anyway, I already built my bot. No need to worry about me modifying it. And yes, corners and matches are generated randomly.


Hi there!

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Response to ++ As Wars 2007 2007-01-05 04:12:48


At 1/5/07 04:02 AM, jmtb02 wrote: Awesome, nice to see a demo battle :).

my bot is pretty damn good, if i do say so myself:

me vs claxor
me vs cybex

yeah, sorry cybex, but i decompiled your swf. hope you were counting on that :D


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Response to ++ As Wars 2007 2007-01-05 04:27:09


At 1/4/07 10:42 PM, jmtb02 wrote: And Authorblues came online and made some fightin words. I'm officially scared at this point.

you had better be scared. my bot gathers more data about your bot in 15 frames than your bot knows about itself. its already predicted your next move based on your frequency of actions, and heals itself according to whether or not it predicts youll attack it.

oh, and did i mention that if you just sit and try to heal, like cybex when his bot got below 50, my bot recognizes that and lets loose a hail of gunfire?


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Response to ++ As Wars 2007 2007-01-05 04:38:54


At 1/5/07 04:27 AM, authorblues wrote: oh, and did i mention that if you just sit and try to heal, like cybex when his bot got below 50, my bot recognizes that and lets loose a hail of gunfire?

Haha, sounds awesome, although i think something was wrong with Claxors bot in the second one you posted, it just sat there . Or did you disable it with some almighty AS :D.

Anyway, loads of them look great so far. Claxor, if you don't mind i'll look at your code for some techniques on AI programming, since i suck balls at it :P.


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Response to ++ As Wars 2007 2007-01-05 05:09:13


how can I track the other bot's _x and _y values?

Response to ++ As Wars 2007 2007-01-05 05:10:30


Noes, sorry, I need to know the hitTest! Wrong post.

Response to ++ As Wars 2007 2007-01-05 09:35:48


At 1/5/07 04:38 AM, Depredation wrote: Anyway, loads of them look great so far. Claxor, if you don't mind i'll look at your code for some techniques on AI programming, since i suck balls at it :P.

the trick to it is getting it to think like you would. if you had the ability to heal yourself in battle, wouldnt you start being concerned with healing if your health got to below about 50%. so you tell your bot, "hey, if your life is less than 50, spend some time healing". simple as that.


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Response to ++ As Wars 2007 2007-01-05 09:53:10


At 1/5/07 09:35 AM, authorblues wrote: the trick to it is getting it to think like you would. if you had the ability to heal yourself in battle, wouldnt you start being concerned with healing if your health got to below about 50%. so you tell your bot, "hey, if your life is less than 50, spend some time healing". simple as that.

It's not that part, it's the part where you have to find out if there is one or more enemies within a radius, or finding the most appropriate bot to shoot at within that radius, depending on whether it's healing/shooting/moving etc. I suppose it is more the math side than the Actual programming, hopefully GCSE's should teach me some helpful stuff :P.

Out of interest, AB(and anyone else), where did you learn that sort of stuff? Books? School? College? I just really want to improve, so i can compete (and win >:D) in things like this.


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Response to ++ As Wars 2007 2007-01-05 09:57:44


At 1/5/07 09:53 AM, Depredation wrote: Out of interest, AB(and anyone else), where did you learn that sort of stuff? Books? School? College? I just really want to improve, so i can compete (and win >:D) in things like this.

well, since this trig stuff is so commonplace and necessary, you can find resources on applications of trig online everywhere. im sure i picked up some of the theory before i had a trig class in school, but the trig course in high school really made it sink in, i suppose.


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Response to ++ As Wars 2007 2007-01-05 10:09:56


At 1/5/07 04:38 AM, Depredation wrote: Anyway, loads of them look great so far. Claxor, if you don't mind i'll look at your code for some techniques on AI programming, since i suck balls at it :P.

Go ahead. You'll probably not make muc sense of it though, as it's really messy coded :P


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Response to ++ As Wars 2007 2007-01-05 10:13:50


Oh, and if you read this jmbt, could you post a .fla of my most recent bot here? If people are going to tear it apart, they might as well do it properly ^^ (I can't access my computer right now).


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Response to ++ As Wars 2007 2007-01-05 10:24:12


At 1/5/07 04:58 AM, JackLee wrote: We are allowed to put code in the onClipEvent(load) handler right? (just as long as we don't alter what already there?)

Exactly. Go ahead and do this.


Also how far from the corner will the bots be placed. Will they be placed more towards the center? How many spaces on the grid?

They will be pretty close, but I am not locking in exact corners. Within 5 pixels X and 5 pixels Y of the corner always. And its not necessarily a grid, but a space you can roam around in.


Hi there!

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Response to ++ As Wars 2007 2007-01-05 10:25:41


Btw, can we access other bots' variables like their option and movement variables?


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Response to ++ As Wars 2007 2007-01-05 10:25:49


At 1/5/07 10:13 AM, Claxor wrote: If people are going to tear it apart, they might as well do it properly ^^

those sound like the words of a sore loser, but a good sport.
its okay, ill be sure to add in a clause to my bot that says something along the lines of

"if bots name is claxor, give him a break. its not like hes a real threat anyways..."


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Response to ++ As Wars 2007 2007-01-05 10:31:10


At 1/5/07 10:25 AM, authorblues wrote: "if bots name is claxor, give him a break. its not like hes a real threat anyways..."

Great :), I'm in enough trouble without getting you on my ass :(


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Response to ++ As Wars 2007 2007-01-05 10:33:47


At 1/5/07 10:31 AM, Claxor wrote: Great :), I'm in enough trouble without getting you on my ass :(

awww, you know i love ya. if theres a team battle mode we impliment, i call dibs on you. in all actuality, it took me a good deal of sentient-style programming to create a bot that could actually defeat yours. that constant wave of bullets kinda had me cornered until i fixed it up a bit.


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Response to ++ As Wars 2007 2007-01-05 10:35:36



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Response to ++ As Wars 2007 2007-01-05 10:40:37


Lots of Bots overnight.

Bots Recieved and Approved:
Mogly
Cybex
Tastylamp
Claxor
Eggy
JD
jmtb02
FrostedMuffins
Peturo
Niki
DingoEatingFuzz
Newsdee

If you want to test a bot, Claxor has nicely sacrificed his bot so you can use him. Download Link.

Toast and anyone else who asks, yes, you may reference other people's variables.


Hi there!

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Response to ++ As Wars 2007 2007-01-05 10:41:03


At 1/5/07 10:33 AM, authorblues wrote: awww, you know i love ya. if theres a team battle mode we impliment, i call dibs on you. in all actuality, it took me a good deal of sentient-style programming to create a bot that could actually defeat yours. that constant wave of bullets kinda had me cornered until i fixed it up a bit.

I would love a team-battle, especially with you on my team ^^
Could be kinda advanced if you have the skill/patience, like teaming up on people and helping one-another and stuff :D


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