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++ As Wars 2007

24,657 Views | 502 Replies
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Response to ++ As Wars 2007 2007-01-04 14:36:47


yeah looks good, I tested mine on yours and mine won. Even though the only thing mine does at the moment is predict where the bot's going to be, and shoots, and heals if enemy bot's aren't close by. Haven't implemented any movement what so ever to mine...yet, or dodging of bullets/mines.


AS2 Main | AS3 Main | Flash Wiki There is no excuse for not trying to learn. Linux.

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Response to ++ As Wars 2007 2007-01-04 14:44:38


Heres my bot. I dunno, if i'm actually going to do this, but if anyone else wants to use this bot, I'll give them the file.

One question though, can they be animated if they fit within the 30x30 limit?


:U

Response to ++ As Wars 2007 2007-01-04 14:45:41


Grr, pic forgot. >:-( SO ANGRY!!!!

++ As Wars 2007


:U

Response to ++ As Wars 2007 2007-01-04 14:49:33


I believe that jmtb02 did not want it to lag, because of special effects and animation.
I would assume he would say no because if one person animates theirs, it puts pressure on others to animate and thus also making it more laggy, when the focus is on the AS for the AI.


AS2 Main | AS3 Main | Flash Wiki There is no excuse for not trying to learn. Linux.

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Response to ++ As Wars 2007 2007-01-04 15:12:48


You can animate it, just don't do anything extravagant. And if you want to program a victory dance, you can. Just don't run anything intensive unless you're the last one left.


Hi there!

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Response to ++ As Wars 2007 2007-01-04 15:32:32


I hope I'll have time to do mine, I'm taken by school, plus limited time to using this since computer overheats -_-.

It should be temporarily fixed for another 6 months by tomorrow, which'll give me 2 days to see what I can do :).

Response to ++ As Wars 2007 2007-01-04 15:58:07


At 1/4/07 03:34 PM, DarkMana wrote: So, we could do API fireworks or something? :D

Sure. But it only gets to run if you win though, so you better make sure you make a good enough bot.

My bot drops bombs if its about to die :), lovely way to go out.


Hi there!

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Response to ++ As Wars 2007 2007-01-04 16:05:06


you should make a competition encouraging randomness so that it could be different every time. That would be cool. Still I cant wait to see the results of this. How many people are taking part?
Does anyone want me to design a bot for them?


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Response to ++ As Wars 2007 2007-01-04 16:09:00


At 1/4/07 03:58 PM, jmtb02 wrote: My bot drops bombs if its about to die :), lovely way to go out.

Mine starts shooting to the side and going backwards. No idea why.

I've pretty much finished, but i still have to tell it when to drop bombs. I can't think of a time when it would be logically good to drop a bomb. Oh well, i'll think of something.

Response to ++ As Wars 2007 2007-01-04 16:09:41


Eh, does anyone want me to make a bot for them? I can't AS...


:U

Response to ++ As Wars 2007 2007-01-04 16:18:16


At 1/4/07 04:09 PM, Cybex wrote: I've pretty much finished, but i still have to tell it when to drop bombs. I can't think of a time when it would be logically good to drop a bomb. Oh well, i'll think of something.

What about when there's 2 or more enemies within a 100px radius or something. That makes the mine more likely to get something :D.


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Response to ++ As Wars 2007 2007-01-04 16:24:57


At 1/4/07 04:18 PM, Depredation wrote: What about when there's 2 or more enemies within a 100px radius or something. That makes the mine more likely to get something :D.

Yeah i suppose. Mines aren't all that great though. It takes less than a second to repair. I think the healing rate is too fast though. I'm not complaining, i've used it to my advantage, but next time i think it should take longer to heal.

Response to ++ As Wars 2007 2007-01-04 16:26:59


ROFL, I made abot, it's funny! tongue.gif

But one thing:

if (live<=50) {
trace("RIGHT");
}

if my live is 100, it should NOT trace "right", but it does. Meh.

Response to ++ As Wars 2007 2007-01-04 16:29:15


At 1/4/07 04:26 PM, Robot-Creations wrote: if (live<=50) {
trace("RIGHT");
}

if my live is 100, it should NOT trace "right", but it does. Meh.

If 'live' is undefined, it could be read as a zero-equivalent. Maybe that's the problem?


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Response to ++ As Wars 2007 2007-01-04 16:30:02


At 1/4/07 04:26 PM, Robot-Creations wrote: if (live<=50) {

if(_root.live<=50)

Also, check you haven't missed a capital letter or anything :P.


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Response to ++ As Wars 2007 2007-01-04 16:30:21


onClipEvent (load) {
var counter:Number = 0;
//You may not edit any of this code but you can reference it if you like
var shots:Number = 20;
var mines:Number = 4;
var life:Number = 100;
var shotAngle:Number = 0;
var active:Boolean = true;

:( Thx, but that's not the prob.

Response to ++ As Wars 2007 2007-01-04 16:32:12


At 1/4/07 04:26 PM, Robot-Creations wrote: if (live<=50) {

trace(live);

}

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Response to ++ As Wars 2007 2007-01-04 16:33:21


im quite sure he meant "life" and not "live"...


AS2 Main | AS3 Main | Flash Wiki There is no excuse for not trying to learn. Linux.

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Response to ++ As Wars 2007 2007-01-04 16:54:59


At 1/4/07 04:33 PM, 3dwarrior wrote: im quite sure he meant "life" and not "live"...

yesyesyes! THANKS! I didn't noticed....thx. Now I can complete my bot! :)

Response to ++ As Wars 2007 2007-01-04 17:06:13


It was so obvious we tried to make him see that himself but nooo, lazy brain and stuff.

My concept is 90% complete. >:)


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Response to ++ As Wars 2007 2007-01-04 17:19:14


This sounds awesome, I have my warrior almost finished.


-Nic Daniel (hatchedgames.com)

Response to ++ As Wars 2007 2007-01-04 18:35:18


Everyone be careful about capital letters. I use a lot of flashCasing (first word lowercase, next words uppercase) for variables, such as liveBots or shotAngle. If you are having problems with your code and you can't figure it out, it might be because of your case-sensitivity with variables.


Hi there!

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Response to ++ As Wars 2007 2007-01-04 19:04:48


At 1/4/07 02:45 PM, Masterswordman wrote: Grr, pic forgot. >:-( SO ANGRY!!!!

lol, I'll use your picture :3. I doubt my bot would win anything though, with it's shameful defense routine >_>

Response to ++ As Wars 2007 2007-01-04 19:35:34


hey jmtb i have a class I use for vector math, you already have it from 4sF so remember to put it in the folder when i send you my bot (tomorrow night)

Response to ++ As Wars 2007 2007-01-04 19:44:05


The following Bots have been approved:

Mogly
Cybex
Tastylamp
Claxor
Eggy
JD
jmtb02
FrostedMuffins
Peturo

@ Mr. Wii + Daily Feature, Send me the vector class when you send me the final file, thanks :). I am programming this mess on my laptop.


Hi there!

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Response to ++ As Wars 2007 2007-01-04 19:49:22


At 1/4/07 07:44 PM, jmtb02 wrote: The following Bots have been approved:

ill send mine tonight, hopefully
get on AIM, i need to talk to you, mr cut-corners


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Response to ++ As Wars 2007 2007-01-04 20:15:10


At 1/4/07 07:44 PM, jmtb02 wrote: The following Bots have been approved:

Mogly
Cybex
Tastylamp
Claxor
Eggy
JD
jmtb02
FrostedMuffins
Peturo

@ Mr. Wii + Daily Feature, Send me the vector class when you send me the final file, thanks :). I am programming this mess on my laptop.

Isn't it kinda unfair you playing since a slight change in location or bullet damage could change the game's result.


*User Page under construction*

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Response to ++ As Wars 2007 2007-01-04 20:22:07


At 1/4/07 08:15 PM, JD77 wrote: Isn't it kinda unfair you playing since a slight change in location or bullet damage could change the game's result.

*Rolls eyes*
Isn't it kind of unfair that I passed a good hundred bucks to John to make sure I never lose so I could display what a superior nerdy bitch I am?


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Response to ++ As Wars 2007 2007-01-04 20:34:58


At 1/4/07 08:15 PM, JD77 wrote: Isn't it kinda unfair you playing since a slight change in location or bullet damage could change the game's result.

wth are you talking about?


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Response to ++ As Wars 2007 2007-01-04 20:39:27


The winner should win at least 3 times each round, in each round you could change the players locations so its fair.


*User Page under construction*

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