At 10/29/11 09:34 PM, Master120 wrote:
auto-aim for melee&ranged.
I'm sure you can turn that off.
no birthsigns.
While this is mildly disappointing, it won't ruin the game...
waiting regenerates full health.
Well. This does suck. But I haven't heard this anywhere else.
Bioware-inspired romances.
What's the problem with this?
attributes replaced with WoW skill trees.
Attributes aren't being replaced by skill trees. Attributes are, for the most part, being removed entirely.
blood-on-screen when hit.
I rather like this effect. And if you don't, there will most likely be an option to turn this off.
only 4 armor slots.
Oblivion only had five.
no spellcrafting.
While I highly doubt that this is true, it's disappointing if it is.
no levitating.
Levitation was removed in Oblivion.
no mounted combat.
I don't think Oblivion had mounted combat...
only horses as mounts.
Again, Oblivion only had horses as mounts as well.
generated fetch quests.
I don't know what is meant by this, so I can't provide a rebuttal.
classes removed.
>implying classes were important in Morrowind/Oblivion
no crossbows.
Oblivion had no crossbows.
no throwing weapons.
Again, Oblivion had no throwing weapons, and I didn't find them particularly useful in Morrowind.
no spears.
Again, slightly disappointing.
no flails.
No flails in Morrowind or Oblivion, either.
no clothes under/over armor.
Removed from Oblivion as well.
linear quests with no decisions.
Oblivion had linear quests as well.
:dragons respawn.
No problem with this either.
consoles are focus platform, so no open cities.
Cities weren't a huge part of Oblivion so I don't see a big problem here.
game uses tweaked gamebryo, and uses poor apple GUI.
Eh. Dismissable.
fast travel. world is designed with fast travel in mind, so expect copy-pasta land.
Iirc Oblivion was also designed with fast travel in mind and I had a lot of fun exploring Cyrodiil.
also all races jump/run/walk/swim same speed&distance.
Well, that's another negative.
reduced factions. only 4 are joinable, the others just being story attachments.
Oblivion didn't have much in the way of factions.
game also has mandatory "Steamworks Support"(which is anything but support).
It's not like you can't play in offline mode.
no werewolves.
1. Oblivion had no werewolves.
2. Werewolves have been confirmed for Skyrim.
teleportation ladders.
What?
map shows entire 3D world from start of the game.
I'm sure there will be a FOW like there has been with past Bethesda games, and if there isn't, the map likely won't be explicitly detailed.
certain spells guide you through dungeons.
Well, that's just weird.
quest compass guides you through quests.
This was in Oblivion, and I'm pretty sure you can turn it off.
>heavy level-scaling remains, dungeon&exterior areas lock on the level you first visit them with.
I have no idea what you're trying to say with this point.
also can't dual-wield shields.
While I can see the fun in wielding two shields, it's not as if this will render the game unplayable.
>less skills. no medium armor, no mysticism, no hand-to-hand, no athletics, and no acrobatics to name a few.
Medium armor was kind of useless in Morrowind, and it wasn't in Oblivion at all. Mysticism was fun, so if it's actually gone, that's another valid point. Hand to hand was kind of fun, but pretty much negatable as a skill. Athletics and acrobatics were just annoying to level up in Morrowind and Oblivion.
also no diagonal walking/run animations.
Again, negatable. While it won't be as realistic, not having diagonal movement animations isn't really a negative.
>combat is Oblivion but with tedious finish moves.
Bethesda is taking a good combat system and adding awesome animations. And you're complaining?
pointless dual-wielding; can't attack with both weapons/spells at the same time, only combine spells.
1. Attacking with both weapons would negate the point of dual-wielding, which is to be able to attack at a much higher rate. Also, Todd has said that two different spells can be cast at once.
Honestly, it's like you've never played an Elder Scrolls game before.