At 10/29/11 10:35 PM, Master120 wrote:
>Skyrim will be shit
Most of your complaints really can be leveled at Oblivion as well. Hell, some of the shit you mentioned wasn't even in Morrowind anymore, like wearing clothes under armor, right (correct me if I'm wrong)? I know that doesn't make it better, but now is just an odd time to bring up those complaints.
As for quests, the achievement list for Skyrim indicates that there might be some light choices and consequences. A lot of them are "Do X or Y". And they're supposedly keeping the whole Radiant Story shit to a minimum, though I agree that it is stupid. So, I dunno, questing might be improved from Oblivion, especially if the Fallout 3 sidequests are anything to go by (the writing was shit, but they did have a lot of choices, skill checks etc.).
I hate to say it and lose PC elitist cred, but dungeons were better in Oblivion than in Morrowind, and they're looking to improve again in Skyrim, with more puzzles, traps and more varied art design and environments. The Morrowind dungeons were tiny and boring most of the time: they had like 2 big rooms connected by 2 paths. Oblivion improved it by making the dungeons bigger and having more rooms and tunnels and whatnot.
And finally, this is just personal preference, but I like classless systems a lot more. Choosing your class seems really arbitrary and limits gameplay possibilities quite a bit. I love my favourite RPGs, Fallout 1 and Arcanum, because the classless, skill-based system allows for such freeform gameplay (note: I'm not implying Skyrim will be on par with Fallout and Arcanum). Plus, didn't everyone just make their own classes in TES games? So I don't see how taking them away has changed much.
As for the rest of your points, I either agree or just don't feel like refuting them because they're not that important, imo (like the armor slots).