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Reviews for "The Guardian"

Three things:

1. Make the game shorter, this is one of the few instances where I have said this, but it is just "fluff" like steel wool fluff grating against my skin when I have to press and hold the right arrow key in silence for 5 minutes. I didn't bother finishing the game because it took so freaking long.

2. As mentioned above, why don't you have music. It played for about 10 seconds at a few points, then stopped. A game like this needs music to set the mood at least. To distract you and immerse you in the game so you don't feel like you're just holding down the right arrow key.

3. How the fuck did the boy manage to get back to the giant BEFORE dying. I mean it took 2 minutes of super human jumping and climbing and right arrow holding to get there. Did he bleed out from a light fleshwound over those 2 minutes or something?

This game has the style of something better, but like has been stated previously, it fell flat. There was little game play and, the story was... short, with nothing in between it, and while I enjoy pixel art... when your character is represented by a single pixel... it subtracts from the game and causes things to cease making sense. Like "Wow, that bird has a wingspan three times the size of the boy" or "How the heck does he carry five berries the size of him back?"

I liked the story and music, but the gameplay was slow, boring, repetitive, and sometimes predictable. Also, it was sometimes hard for me to see the villagers. If you make another of these and fix these problems, that would be good.

good, I liked the story. Its really hard to find games that you don't just play, but have a good story. It was a little slow, but Im impressed.

I got bored very quicly as people said its very repeatative and the jumping is awkward for no reason.

Well shit. This had the potential to be something quite nice, but it ended up flatlining.

Let's start with the graphics. This game has got to be one of the laziest looking pixel games I've seen. The characters are simply a single pixel of color, and the silhouettes are nothing amazing. The only silhouette I liked was the giant when it stood, as it looked almost like it had been rotting or had gotten so skinny that you could only really see the bones. Other than that though, very boring.

The gameplay is also just lacking entirely. One of the tags says explore, but this game just really isn't at all an exploration game; it's simple a matter of going left or right until you reach the invisible wall. Also the world is just extremely bland, there's no real amazement to it at all. A big part of that comes from the fact the game is pretty much just black and gray, but also it comes from the fact that there is SO LITTLE TO SEE.

The jumping bit is also annoying, as due to have absolutely tiny your character is, it's very easy to mess jumps up. It also isn't fun when on some jumps, you have to wedge yourself into a single pixel just to get enough height to reach a jump. Making the character bigger would help, I feel.

And when you're playing as the giant, ho BOY does the game get boring. The giant goes so fucking slow, and there really is no fun to just pressing the right arrow until you hit an obstacle, then having to press up for a thousand years for the damn thing to raise its arms to smash shit. I ended up having to read something while I kept the right arrow pressed just so I wouldn't die of boredom.

The story is very generic. I felt like there could have been some potential to it, such as how the boy's name was Haruka; it felt like it could have implied something more -something deeper- like Haruka actually being a girl who wanted to be a boy, which is why the villagers thought he was so weird. But nope, it's really just generic "boy leaves village, villagers get suspicious, finds out about giant, kills the boy because 'oh you're friends with a monster,' giant kills everyone" lather rinse repeat.

Also, what is the point at all with the Japanese text? It doesn't add anything at all to the game, it just feels like it's there for shits and giggles. I just don't see why it had to be added, but it didn't really cause any problem with game play, so whatever.

What I did like about this game was the music though. It was very melancholic and foreboding, giving a sense of impending doom. However, sadly I can't really enjoy it for long as -other than the second track- the music doesn't loop at all. So most of the game is played in silence. Why on earth doesn't it loop?

Overall, a dull game with little redeeming factors. It's a fair try, but it fails.