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Reviews for "Sinta"

Pretty good, but

It makes it a little easy, considering there are so many arrows about, you shoot in straight lines, you can shoot through walls and there is health everywhere. But still, thats all little nibbles...i still enjoyed it.

Nice platformer, but has its issues

I have to say, It is fun for the first few minutes. However, during the later stages, I got really frustrated when I missed a platform and had to do the WHOLE PUZZLE all over again. especially in the room where the Amulet is. Its tough to judge when that moving platform is gonna stop and when to jump. You basicly have to do trail and error most of the time.

Otherwise, try to add some more detailed physics to the game, cause shooting the enemies through the walls just kinda took out some of the challange.

Good Way To Kill Some Time

It was a fun little game, I did not go all the way through it, and may or may not attempt it again, but it was good. Original idea, and cute! The controls worked well, but jumping from small platforms to the next could be very aggravating, and frequent falling turned me off from the game. The arrows also worked out well, and there were no problems with the graphics, though they weren't particuliarly outstanding. Unfortunately, I have yet to find these "secret rooms", but I enjoyed it. My complaints are that it was simply bland; repetitive rooms and enemies made it rather tiresome to keep going on. If you could change anything in a sequel, I would say: enhance the graphics a bit, and make more settings throughout the game to keep attention, and lastly I would touch up on the jumping controls... or just have it less platform-based, but I guess that would kill the fact that it IS a platformer after all. I was pleased that it wasn't too difficult, and overall, decent work. A sequel could make this a great series.

Pretty good

I liked the game for the most part but some things just stopped it from getting a better score..the one thing that bugged the hell out of me is that the jump button and the button to open the door is the same so half the time i wanted to jump but instead i kept opening the door like a retard on speed. Now i liked that i could snipe a monster from across the screen but them respawning every few seconds made it feel redoneit..now if they fix some of theses problems in the next one im sure it would get a way better score.

Nifty little thing

A pretty neat game. Perfect length time-wise since it can get pretty tiresome especially with no storyline whatsoever to accompany your adventure with Sinta.
As far as platforming animals go Sinta's design is about as cute as can be :3
Been stated several times already but a seperate button for opening/activating and jumping would be wondrous. Ran into one area where it was possible to get stuck permanently (South tower 1, I believe) so having to quit and reattempt the tower was a bit tedious. Would be nice if there was another artifact that could help you with finding the secret doors, maybe gotten of beating the game, could maybe play a chime or something if you enter a room that has one.
All in all it's a pretty solid game with few imperfections but the ones that are there are pretty apparent. Also slap an intro onto this bad boy and give it some story, there isn't even a game over screen.